#DFFBF2

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.031 174.3), rgb(223, 251, 242).

Aa

Black text reads best on this color (19.21:1).

About this color

#DFFBF2 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.031 and its hue 174°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 19.21:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.21:1
White text1.09:1

Values

HEX#DFFBF2
RGBrgb(223, 251, 242)
HSLhsl(161, 78%, 93%)
OKLCHoklch(96.5% 0.031 174.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFBF2 1.09:1 Fails Lc 0.0 Not readable
Black text on #DFFBF2 19.21:1 AAA Lc 99.9 Preferred for body text
#DFFBF2 text on white 1.09:1 Fails Lc 0.0 Not readable
#DFFBF2 text on black 19.21:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  2. Step 100

    100

    #E2ECE9

    oklch(93.5% 0.011 176.3)

  3. Step 200

    200

    #CBDED8

    oklch(88.5% 0.022 174.9)

  4. Step 300

    300

    #A7CABF

    oklch(81% 0.04 174.2)

  5. Step 400

    400

    #75AE9E

    oklch(70.7% 0.064 174.9)

  6. Step 500

    500

    #4D9A86

    oklch(63.1% 0.083 174.4)

  7. Step 600

    600

    #2B8470

    oklch(55.5% 0.089 174.9)

  8. Step 700

    700

    #1C705D

    oklch(49.1% 0.084 174)

  9. Step 800

    800

    #1B5B4C

    oklch(42.6% 0.069 174.2)

  10. Step 900

    900

    #1D4B40

    oklch(37.7% 0.054 175.1)

  11. Step 950

    950

    #132C25

    oklch(27% 0.034 173.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFFBF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7F20.034
Deuteranopia (no green cones)#F3F3F30.031
Tritanopia (no blue cones)#D9FCF80.010
Achromatopsia (no color)#F5F5F50.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFBF2

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  • #FFEFF4

    #FFEFF4

    oklch(96.6% 0.018 356.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFBF2

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  • #E7FAE7

    #E7FAE7

    oklch(96.6% 0.032 145.3)

  • #DCFAFD

    #DCFAFD

    oklch(96.4% 0.031 204)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFBF2

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  • #FEEDFF

    #FEEDFF

    oklch(96.5% 0.03 324.1)

  • #FFEFEE

    #FFEFEE

    oklch(96.4% 0.017 21.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFBF2

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  • #F4F1FF

    #F4F1FF

    oklch(96.5% 0.019 295.9)

  • #FFF0E7

    #FFF0E7

    oklch(96.5% 0.02 53.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFBF2

    #DFFBF2

    oklch(96.5% 0.031 174.3)

  • #EEF4FF

    #EEF4FF

    oklch(96.6% 0.016 262.8)

  • #FFEFF4

    #FFEFF4

    oklch(96.6% 0.018 356.4)

  • #FEF2DC

    #FEF2DC

    oklch(96.5% 0.032 82.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFBF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFBF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.