#DFFBEF

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.033 168), rgb(223, 251, 239).

Aa

Black text reads best on this color (19.18:1).

About this color

#DFFBEF is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.033 and its hue 168°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.017 away. Black text reads best on it, at 19.18:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.033)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.18:1
White text1.09:1

Values

HEX#DFFBEF
RGBrgb(223, 251, 239)
HSLhsl(154, 78%, 93%)
OKLCHoklch(96.5% 0.033 168)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFBEF 1.09:1 Fails Lc 0.0 Not readable
Black text on #DFFBEF 19.18:1 AAA Lc 99.8 Preferred for body text
#DFFBEF text on white 1.09:1 Fails Lc 0.0 Not readable
#DFFBEF text on black 19.18:1 AAA Lc -101.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFBEF

    oklch(96.5% 0.033 168)

  2. Step 100

    100

    #E2EDE8

    oklch(93.6% 0.013 167.2)

  3. Step 200

    200

    #CBDED6

    oklch(88.4% 0.023 168.7)

  4. Step 300

    300

    #A7CABB

    oklch(80.9% 0.043 167.4)

  5. Step 400

    400

    #76AF98

    oklch(70.8% 0.069 167.2)

  6. Step 500

    500

    #4E9B7F

    oklch(63.2% 0.088 167.5)

  7. Step 600

    600

    #2D8569

    oklch(55.6% 0.094 168.2)

  8. Step 700

    700

    #1E7057

    oklch(49% 0.087 168.3)

  9. Step 800

    800

    #1C5C47

    oklch(42.8% 0.074 167.5)

  10. Step 900

    900

    #1E4B3C

    oklch(37.6% 0.056 168.7)

  11. Step 950

    950

    #132C23

    oklch(27% 0.036 168.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFFBEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7EE0.033
Deuteranopia (no green cones)#F4F3F00.032
Tritanopia (no blue cones)#DAFBF70.012
Achromatopsia (no color)#F5F5F50.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFBEF

    #DFFBEF

    oklch(96.5% 0.033 168)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFBEF

    #DFFBEF

    oklch(96.5% 0.033 168)

  • #E9F9E4

    #E9F9E4

    oklch(96.5% 0.032 138.2)

  • #DBFBFB

    #DBFBFB

    oklch(96.5% 0.033 196.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFBEF

    #DFFBEF

    oklch(96.5% 0.033 168)

  • #FBEEFF

    #FBEEFF

    oklch(96.4% 0.026 318.2)

  • #FFEFEF

    #FFEFEF

    oklch(96.5% 0.017 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFBEF

    #DFFBEF

    oklch(96.5% 0.033 168)

  • #F2F2FF

    #F2F2FF

    oklch(96.5% 0.017 286.1)

  • #FFF0E8

    #FFF0E8

    oklch(96.5% 0.019 50.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFBEF

    #DFFBEF

    oklch(96.5% 0.033 168)

  • #ECF4FF

    #ECF4FF

    oklch(96.4% 0.017 256.3)

  • #FFEEF6

    #FFEEF6

    oklch(96.5% 0.021 347.3)

  • #FFF1DD

    #FFF1DD

    oklch(96.4% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFBEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFBEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.