#DFFAF3

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.03 178.4), rgb(223, 250, 243).

Aa

Black text reads best on this color (19.10:1).

About this color

#DFFAF3 is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 19.10:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text19.10:1
White text1.09:1

Values

HEX#DFFAF3
RGBrgb(223, 250, 243)
HSLhsl(164, 73%, 93%)
OKLCHoklch(96.4% 0.03 178.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFAF3 1.09:1 Fails Lc 0.0 Not readable
Black text on #DFFAF3 19.10:1 AAA Lc 99.5 Preferred for body text
#DFFAF3 text on white 1.09:1 Fails Lc 0.0 Not readable
#DFFAF3 text on black 19.10:1 AAA Lc -100.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  2. Step 100

    100

    #E3ECEA

    oklch(93.6% 0.01 181.4)

  3. Step 200

    200

    #CBDED9

    oklch(88.5% 0.021 178.3)

  4. Step 300

    300

    #A7C9C1

    oklch(80.9% 0.038 179.4)

  5. Step 400

    400

    #76ADA1

    oklch(70.6% 0.061 179.3)

  6. Step 500

    500

    #50998A

    oklch(63.1% 0.077 178.7)

  7. Step 600

    600

    #2F8374

    oklch(55.5% 0.084 179.1)

  8. Step 700

    700

    #206F61

    oklch(49.1% 0.078 178.5)

  9. Step 800

    800

    #1D5B4F

    oklch(42.8% 0.066 177.7)

  10. Step 900

    900

    #1F4A42

    oklch(37.6% 0.05 179.6)

  11. Step 950

    950

    #132C26

    oklch(27.1% 0.033 176.2)

Export this scale for Tailwind in the Tailwind colors tool

#DFFAF3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F6F30.032
Deuteranopia (no green cones)#F2F2F40.031
Tritanopia (no blue cones)#D9FBF80.009
Achromatopsia (no color)#F4F4F40.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFAF3

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  • #FFEEF3

    #FFEEF3

    oklch(96.4% 0.019 357.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFAF3

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  • #E6F9E8

    #E6F9E8

    oklch(96.3% 0.03 148.4)

  • #DDF9FE

    #DDF9FE

    oklch(96.3% 0.03 209.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFAF3

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  • #FFECFD

    #FFECFD

    oklch(96.3% 0.03 329.1)

  • #FFEFEC

    #FFEFEC

    oklch(96.4% 0.018 30.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFAF3

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

  • #FFF0E5

    #FFF0E5

    oklch(96.4% 0.022 58.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFAF3

    #DFFAF3

    oklch(96.4% 0.03 178.4)

  • #EEF3FF

    #EEF3FF

    oklch(96.4% 0.017 267.8)

  • #FFEEF3

    #FFEEF3

    oklch(96.4% 0.019 357.6)

  • #FBF2DD

    #FBF2DD

    oklch(96.3% 0.029 87.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFAF3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFAF3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.