#DFFAF1

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.031 173.6), rgb(223, 250, 241).

Aa

Black text reads best on this color (19.08:1).

About this color

#DFFAF1 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.031 and its hue 174°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.016 away. Black text reads best on it, at 19.08:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.08:1
White text1.10:1

Values

HEX#DFFAF1
RGBrgb(223, 250, 241)
HSLhsl(160, 73%, 93%)
OKLCHoklch(96.3% 0.031 173.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFAF1 1.10:1 Fails Lc 0.0 Not readable
Black text on #DFFAF1 19.08:1 AAA Lc 99.5 Preferred for body text
#DFFAF1 text on white 1.10:1 Fails Lc 0.0 Not readable
#DFFAF1 text on black 19.08:1 AAA Lc -100.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  2. Step 100

    100

    #E3ECE9

    oklch(93.5% 0.01 174.3)

  3. Step 200

    200

    #CBDED8

    oklch(88.5% 0.022 174.9)

  4. Step 300

    300

    #A8C9BE

    oklch(80.8% 0.039 173.1)

  5. Step 400

    400

    #77AE9D

    oklch(70.7% 0.063 173.1)

  6. Step 500

    500

    #509985

    oklch(63% 0.08 173.7)

  7. Step 600

    600

    #30846F

    oklch(55.7% 0.087 173.5)

  8. Step 700

    700

    #21705D

    oklch(49.2% 0.082 173.4)

  9. Step 800

    800

    #1E5B4C

    oklch(42.7% 0.067 173.7)

  10. Step 900

    900

    #1F4B3F

    oklch(37.8% 0.053 173)

  11. Step 950

    950

    #142C25

    oklch(27.1% 0.033 172.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFFAF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F6F10.032
Deuteranopia (no green cones)#F3F2F20.032
Tritanopia (no blue cones)#D9FBF70.010
Achromatopsia (no color)#F4F4F40.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFAF1

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFAF1

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  • #E7F9E6

    #E7F9E6

    oklch(96.4% 0.031 143.9)

  • #DCF9FC

    #DCF9FC

    oklch(96.2% 0.03 204.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFAF1

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  • #FEECFF

    #FEECFF

    oklch(96.3% 0.032 324.2)

  • #FFEEED

    #FFEEED

    oklch(96.2% 0.019 21.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFAF1

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  • #F3F1FF

    #F3F1FF

    oklch(96.4% 0.019 292.6)

  • #FFEFE6

    #FFEFE6

    oklch(96.2% 0.021 51.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFAF1

    #DFFAF1

    oklch(96.3% 0.031 173.6)

  • #EDF3FF

    #EDF3FF

    oklch(96.3% 0.017 264.5)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

  • #FDF2DC

    #FDF2DC

    oklch(96.4% 0.031 84.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFAF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFAF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.