#DFFAED

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.033 165.2), rgb(223, 250, 237).

Aa

Black text reads best on this color (19.03:1).

About this color

#DFFAED is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.033 and its hue 165°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 19.03:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.033)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.03:1
White text1.10:1

Values

HEX#DFFAED
RGBrgb(223, 250, 237)
HSLhsl(151, 73%, 93%)
OKLCHoklch(96.2% 0.033 165.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFAED 1.10:1 Fails Lc 0.0 Not readable
Black text on #DFFAED 19.03:1 AAA Lc 99.3 Preferred for body text
#DFFAED text on white 1.10:1 Fails Lc 0.0 Not readable
#DFFAED text on black 19.03:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFAED

    oklch(96.2% 0.033 165.2)

  2. Step 100

    100

    #E3EDE8

    oklch(93.7% 0.013 164.8)

  3. Step 200

    200

    #CCDED5

    oklch(88.5% 0.023 164.5)

  4. Step 300

    300

    #A8CABA

    oklch(81% 0.043 165.2)

  5. Step 400

    400

    #78AE96

    oklch(70.6% 0.067 165.1)

  6. Step 500

    500

    #529A7C

    oklch(63% 0.087 164.8)

  7. Step 600

    600

    #328566

    oklch(55.7% 0.094 165.2)

  8. Step 700

    700

    #237054

    oklch(49% 0.088 165.1)

  9. Step 800

    800

    #205B45

    oklch(42.6% 0.072 165.3)

  10. Step 900

    900

    #204B3A

    oklch(37.7% 0.057 165.2)

  11. Step 950

    950

    #142C22

    oklch(27% 0.036 165)

Export this scale for Tailwind in the Tailwind colors tool

#DFFAED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6EC0.033
Deuteranopia (no green cones)#F4F2EE0.033
Tritanopia (no blue cones)#DAFAF60.013
Achromatopsia (no color)#F4F4F40.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFAED

    #DFFAED

    oklch(96.2% 0.033 165.2)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFAED

    #DFFAED

    oklch(96.2% 0.033 165.2)

  • #E9F8E2

    #E9F8E2

    oklch(96.2% 0.033 135.5)

  • #DAFAF9

    #DAFAF9

    oklch(96.2% 0.033 194.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFAED

    #DFFAED

    oklch(96.2% 0.033 165.2)

  • #F9EDFF

    #F9EDFF

    oklch(96.1% 0.027 314.7)

  • #FFEEEE

    #FFEEEE

    oklch(96.3% 0.018 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFAED

    #DFFAED

    oklch(96.2% 0.033 165.2)

  • #F1F1FF

    #F1F1FF

    oklch(96.2% 0.019 286)

  • #FFEFE7

    #FFEFE7

    oklch(96.3% 0.02 48.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFAED

    #DFFAED

    oklch(96.2% 0.033 165.2)

  • #EAF3FF

    #EAF3FF

    oklch(96.1% 0.019 255.5)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

  • #FFF0DC

    #FFF0DC

    oklch(96.2% 0.031 75.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFAED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFAED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.