#DFF6E8

Closest named color: Ice (#D6FFFA). oklch(95.2% 0.03 159.1), rgb(223, 246, 232).

Aa

Black text reads best on this color (18.48:1).

About this color

#DFF6E8 is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.030 and its hue 159°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.028 away. Black text reads best on it, at 18.48:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.030)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.48:1
White text1.13:1

Values

HEX#DFF6E8
RGBrgb(223, 246, 232)
HSLhsl(143, 56%, 92%)
OKLCHoklch(95.2% 0.03 159.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFF6E8 1.13:1 Fails Lc -7.3 Not readable
Black text on #DFF6E8 18.48:1 AAA Lc 97.3 Preferred for body text
#DFF6E8 text on white 1.13:1 Fails Lc 0.0 Not readable
#DFF6E8 text on black 18.48:1 AAA Lc -98.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F6F4

    oklch(97% 0.004 157.2)

  2. Step 100

    100 (this color)

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  3. Step 200

    200

    #CEDED4

    oklch(88.6% 0.022 158.5)

  4. Step 300

    300

    #ACC9B8

    oklch(81% 0.039 159.7)

  5. Step 400

    400

    #7FAD93

    oklch(70.7% 0.062 159.5)

  6. Step 500

    500

    #5D9978

    oklch(63.2% 0.081 158.9)

  7. Step 600

    600

    #418361

    oklch(55.6% 0.087 159.3)

  8. Step 700

    700

    #326F50

    oklch(49.2% 0.081 159.1)

  9. Step 800

    800

    #2B5A42

    oklch(42.7% 0.066 159.5)

  10. Step 900

    900

    #274A37

    oklch(37.6% 0.053 158.7)

  11. Step 950

    950

    #182B21

    oklch(26.9% 0.031 160.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFF6E8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F2E70.029
Deuteranopia (no green cones)#F1EFE90.028
Tritanopia (no blue cones)#DBF6F20.014
Achromatopsia (no color)#F0F0F00.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFF6E8

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  • #FEE8F6

    #FEE8F6

    oklch(95.3% 0.03 339.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFF6E8

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  • #E9F4DE

    #E9F4DE

    oklch(95.3% 0.031 128.8)

  • #D9F6F3

    #D9F6F3

    oklch(95.1% 0.03 189.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFF6E8

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  • #F5EAFF

    #F5EAFF

    oklch(95.2% 0.03 309.1)

  • #FFE9EC

    #FFE9EC

    oklch(95.2% 0.024 8.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFF6E8

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  • #ECEEFF

    #ECEEFF

    oklch(95.3% 0.023 280.6)

  • #FFEAE3

    #FFEAE3

    oklch(95.2% 0.025 39.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFF6E8

    #DFF6E8

    oklch(95.2% 0.03 159.1)

  • #E4F1FF

    #E4F1FF

    oklch(95.3% 0.023 250.1)

  • #FEE8F6

    #FEE8F6

    oklch(95.3% 0.03 339.2)

  • #FDECDA

    #FDECDA

    oklch(95.2% 0.03 69)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFF6E8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFF6E8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.