#DFDBC4

Closest named color: Pale Silver (#D8E2DC). oklch(88.8% 0.031 98.9), rgb(223, 219, 196).

Aa

Black text reads best on this color (15.06:1).

About this color

#DFDBC4 is a light, muted yellow. In OKLCH its lightness is 89%, its chroma 0.031 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Silver (#D8E2DC), ΔE 0.031 away. Black text reads best on it, at 15.06:1.

Hue familyYellows
Lightnesslight (89%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Silver (#D8E2DC)
Black text15.06:1
White text1.39:1

Values

HEX#DFDBC4
RGBrgb(223, 219, 196)
HSLhsl(51, 30%, 82%)
OKLCHoklch(88.8% 0.031 98.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFDBC4 1.39:1 Fails Lc -21.8 Dividers and decoration only
Black text on #DFDBC4 15.06:1 AAA Lc 84.6 Fine for body text
#DFDBC4 text on white 1.39:1 Fails Lc 19.1 Dividers and decoration only
#DFDBC4 text on black 15.06:1 AAA Lc -84.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  4. Step 300

    300

    #C7C2A4

    oklch(81% 0.041 99.4)

  5. Step 400

    400

    #AAA273

    oklch(70.7% 0.065 99.6)

  6. Step 500

    500

    #968A4E

    oklch(63% 0.082 98.3)

  7. Step 600

    600

    #807431

    oklch(55.6% 0.089 99.2)

  8. Step 700

    700

    #6D6123

    oklch(49.1% 0.083 98.3)

  9. Step 800

    800

    #584F1F

    oklch(42.6% 0.068 98.8)

  10. Step 900

    900

    #49421F

    oklch(37.7% 0.053 98.3)

  11. Step 950

    950

    #2A2713

    oklch(27% 0.034 100.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFDBC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D9C30.005
Deuteranopia (no green cones)#E1DBC50.003
Tritanopia (no blue cones)#E4D7D40.028
Achromatopsia (no color)#DADADA0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFDBC4

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  • #D5D9EF

    #D5D9EF

    oklch(88.9% 0.03 277.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFDBC4

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  • #E8D7C5

    #E8D7C5

    oklch(88.8% 0.031 69)

  • #D4DFC9

    #D4DFC9

    oklch(88.9% 0.032 128.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFDBC4

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  • #CBDCEE

    #CBDCEE

    oklch(88.7% 0.031 249.7)

  • #E0D5EA

    #E0D5EA

    oklch(88.8% 0.031 309.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFDBC4

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  • #C5E0E8

    #C5E0E8

    oklch(88.9% 0.031 217.5)

  • #E9D3E1

    #E9D3E1

    oklch(88.9% 0.031 339.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFDBC4

    #DFDBC4

    oklch(88.8% 0.031 98.9)

  • #C4E1DE

    #C4E1DE

    oklch(88.8% 0.031 189)

  • #D5D9EF

    #D5D9EF

    oklch(88.9% 0.03 277.6)

  • #EED2D6

    #EED2D6

    oklch(88.8% 0.032 8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFDBC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFDBC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.