#DFDABF

Closest named color: Pale Oak (#DBCFB0). oklch(88.5% 0.036 98.5), rgb(223, 218, 191).

Aa

Black text reads best on this color (14.91:1).

About this color

#DFDABF is a light, muted yellow. In OKLCH its lightness is 89%, its chroma 0.036 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.91:1.

Hue familyYellows
Lightnesslight (89%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.91:1
White text1.40:1

Values

HEX#DFDABF
RGBrgb(223, 218, 191)
HSLhsl(51, 33%, 81%)
OKLCHoklch(88.5% 0.036 98.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFDABF 1.40:1 Fails Lc -22.5 Dividers and decoration only
Black text on #DFDABF 14.91:1 AAA Lc 84.0 Fine for body text
#DFDABF text on white 1.40:1 Fails Lc 19.7 Dividers and decoration only
#DFDABF text on black 14.91:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F1

    oklch(97.2% 0.007 106.5)

  2. Step 100

    100

    #ECEAE0

    oklch(93.6% 0.013 97.4)

  3. Step 200

    200 (this color)

    #DFDABF

    oklch(88.5% 0.036 98.5)

  4. Step 300

    300

    #C8C29F

    oklch(81% 0.048 99.3)

  5. Step 400

    400

    #ACA26A

    oklch(70.7% 0.076 99.3)

  6. Step 500

    500

    #988A41

    oklch(63% 0.095 98.6)

  7. Step 600

    600

    #83731D

    oklch(55.5% 0.103 98.2)

  8. Step 700

    700

    #6F610D

    oklch(49.2% 0.097 98.8)

  9. Step 800

    800

    #5A4F10

    oklch(42.6% 0.08 98.8)

  10. Step 900

    900

    #4A4216

    oklch(37.7% 0.063 99)

  11. Step 950

    950

    #2B270E

    oklch(27% 0.04 100.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFDABF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D8BD0.005
Deuteranopia (no green cones)#E1DAC00.003
Tritanopia (no blue cones)#E4D6D20.032
Achromatopsia (no color)#D9D9D90.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFDABF

    #DFDABF

    oklch(88.5% 0.036 98.5)

  • #D3D7F2

    #D3D7F2

    oklch(88.4% 0.037 278.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFDABF

    #DFDABF

    oklch(88.5% 0.036 98.5)

  • #EAD5C0

    #EAD5C0

    oklch(88.5% 0.037 67.3)

  • #D2DEC5

    #D2DEC5

    oklch(88.5% 0.036 128.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFDABF

    #DFDABF

    oklch(88.5% 0.036 98.5)

  • #C7DCF1

    #C7DCF1

    oklch(88.5% 0.037 248.2)

  • #E0D3EC

    #E0D3EC

    oklch(88.5% 0.037 308.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFDABF

    #DFDABF

    oklch(88.5% 0.036 98.5)

  • #C0E0E9

    #C0E0E9

    oklch(88.6% 0.036 216.6)

  • #EAD0E1

    #EAD0E1

    oklch(88.4% 0.037 338.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFDABF

    #DFDABF

    oklch(88.5% 0.036 98.5)

  • #BFE1DE

    #BFE1DE

    oklch(88.4% 0.036 190)

  • #D3D7F2

    #D3D7F2

    oklch(88.4% 0.037 278.9)

  • #F0D0D4

    #F0D0D4

    oklch(88.6% 0.036 9.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFDABF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFDABF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.