#DFD9C2

Closest named color: Pale Oak (#DBCFB0). oklch(88.4% 0.031 94.9), rgb(223, 217, 194).

Aa

Black text reads best on this color (14.84:1).

About this color

#DFD9C2 is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.031 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.84:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.84:1
White text1.41:1

Values

HEX#DFD9C2
RGBrgb(223, 217, 194)
HSLhsl(48, 31%, 82%)
OKLCHoklch(88.4% 0.031 94.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD9C2 1.41:1 Fails Lc -22.8 Dividers and decoration only
Black text on #DFD9C2 14.84:1 AAA Lc 83.7 Fine for body text
#DFD9C2 text on white 1.41:1 Fails Lc 20.0 Dividers and decoration only
#DFD9C2 text on black 14.84:1 AAA Lc -83.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  4. Step 300

    300

    #C9C1A4

    oklch(81% 0.04 94.4)

  5. Step 400

    400

    #ADA172

    oklch(70.8% 0.065 95.5)

  6. Step 500

    500

    #99894C

    oklch(63.1% 0.083 95.1)

  7. Step 600

    600

    #84722F

    oklch(55.5% 0.089 94.3)

  8. Step 700

    700

    #706021

    oklch(49.2% 0.084 94.8)

  9. Step 800

    800

    #5B4E1D

    oklch(42.6% 0.069 94.4)

  10. Step 900

    900

    #4B411E

    oklch(37.7% 0.054 93.7)

  11. Step 950

    950

    #2C2612

    oklch(27% 0.034 93.2)

Export this scale for Tailwind in the Tailwind colors tool

#DFD9C2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED8C10.003
Deuteranopia (no green cones)#E0DAC30.003
Tritanopia (no blue cones)#E4D5D20.028
Achromatopsia (no color)#D9D9D90.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD9C2

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  • #D2D8EE

    #D2D8EE

    oklch(88.4% 0.031 273.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD9C2

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  • #E8D5C4

    #E8D5C4

    oklch(88.4% 0.031 64.3)

  • #D4DDC6

    #D4DDC6

    oklch(88.4% 0.032 124.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD9C2

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  • #C8DCED

    #C8DCED

    oklch(88.5% 0.032 243.7)

  • #DDD4EA

    #DDD4EA

    oklch(88.4% 0.031 304.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD9C2

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  • #C2DFE6

    #C2DFE6

    oklch(88.5% 0.032 213.9)

  • #E7D1E1

    #E7D1E1

    oklch(88.3% 0.032 335.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD9C2

    #DFD9C2

    oklch(88.4% 0.031 94.9)

  • #C3E0DB

    #C3E0DB

    oklch(88.4% 0.031 184.1)

  • #D2D8EE

    #D2D8EE

    oklch(88.4% 0.031 273.6)

  • #ECD1D6

    #ECD1D6

    oklch(88.4% 0.031 5.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD9C2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD9C2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.