#DFD6BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.7% 0.034 89.9), rgb(223, 214, 190).

Aa

Black text reads best on this color (14.49:1).

About this color

#DFD6BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.034 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.49:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.49:1
White text1.44:1

Values

HEX#DFD6BE
RGBrgb(223, 214, 190)
HSLhsl(44, 34%, 81%)
OKLCHoklch(87.7% 0.034 89.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD6BE 1.44:1 Fails Lc -24.3 Dividers and decoration only
Black text on #DFD6BE 14.49:1 AAA Lc 82.3 Fine for body text
#DFD6BE text on white 1.44:1 Fails Lc 21.4 Dividers and decoration only
#DFD6BE text on black 14.49:1 AAA Lc -81.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE1

    oklch(93.7% 0.012 91.5)

  3. Step 200

    200 (this color)

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  4. Step 300

    300

    #CBC0A1

    oklch(80.9% 0.044 90.8)

  5. Step 400

    400

    #B19F6E

    oklch(70.6% 0.069 90.2)

  6. Step 500

    500

    #9E8747

    oklch(63.1% 0.088 90)

  7. Step 600

    600

    #897026

    oklch(55.5% 0.096 89.9)

  8. Step 700

    700

    #745E19

    oklch(49.1% 0.089 90.4)

  9. Step 800

    800

    #5F4D17

    oklch(42.8% 0.075 90.1)

  10. Step 900

    900

    #4E401A

    oklch(37.7% 0.058 89.2)

  11. Step 950

    950

    #2D2610

    oklch(27.1% 0.037 92.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFD6BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BD0.005
Deuteranopia (no green cones)#DED8BF0.005
Tritanopia (no blue cones)#E5D2CF0.030
Achromatopsia (no color)#D6D6D60.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD6BE

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  • #CED6ED

    #CED6ED

    oklch(87.7% 0.033 270.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD6BE

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  • #E8D2C1

    #E8D2C1

    oklch(87.7% 0.034 60)

  • #D3DAC2

    #D3DAC2

    oklch(87.6% 0.033 120.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD6BE

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  • #C3DAEB

    #C3DAEB

    oklch(87.7% 0.034 239.9)

  • #D9D2EA

    #D9D2EA

    oklch(87.7% 0.034 299)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD6BE

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  • #BEDDE3

    #BEDDE3

    oklch(87.7% 0.034 210.6)

  • #E4CFE1

    #E4CFE1

    oklch(87.7% 0.033 330.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD6BE

    #DFD6BE

    oklch(87.7% 0.034 89.9)

  • #C0DED7

    #C0DED7

    oklch(87.7% 0.033 179.9)

  • #CED6ED

    #CED6ED

    oklch(87.7% 0.033 270.4)

  • #EBCED5

    #EBCED5

    oklch(87.8% 0.034 1.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD6BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD6BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.