#DFD6BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.037 91.7), rgb(223, 214, 187).

Aa

Black text reads best on this color (14.47:1).

About this color

#DFD6BB is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.037 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 14.47:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.47:1
White text1.45:1

Values

HEX#DFD6BB
RGBrgb(223, 214, 187)
HSLhsl(45, 36%, 80%)
OKLCHoklch(87.6% 0.037 91.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD6BB 1.45:1 Fails Lc -24.5 Dividers and decoration only
Black text on #DFD6BB 14.47:1 AAA Lc 82.2 Fine for body text
#DFD6BB text on white 1.45:1 Fails Lc 21.5 Dividers and decoration only
#DFD6BB text on black 14.47:1 AAA Lc -81.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  4. Step 300

    300

    #CCC09E

    oklch(80.9% 0.048 90.9)

  5. Step 400

    400

    #B29F68

    oklch(70.6% 0.077 91.1)

  6. Step 500

    500

    #9F873D

    oklch(63% 0.098 91.4)

  7. Step 600

    600

    #8A7015

    oklch(55.5% 0.107 91.4)

  8. Step 700

    700

    #755E03

    oklch(49.1% 0.099 91.9)

  9. Step 800

    800

    #5F4D0B

    oklch(42.7% 0.082 92.2)

  10. Step 900

    900

    #4E4014

    oklch(37.7% 0.064 91.2)

  11. Step 950

    950

    #2E260D

    oklch(27.1% 0.041 91.7)

Export this scale for Tailwind in the Tailwind colors tool

#DFD6BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5B90.006
Deuteranopia (no green cones)#DFD7BC0.003
Tritanopia (no blue cones)#E5D2CE0.033
Achromatopsia (no color)#D6D6D60.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD6BB

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  • #CDD5F0

    #CDD5F0

    oklch(87.5% 0.038 272.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD6BB

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  • #E9D1BE

    #E9D1BE

    oklch(87.6% 0.037 60.7)

  • #D2DBC0

    #D2DBC0

    oklch(87.7% 0.038 122.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD6BB

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  • #C1DAED

    #C1DAED

    oklch(87.6% 0.038 240.7)

  • #DAD1EB

    #DAD1EB

    oklch(87.6% 0.037 301.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD6BB

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  • #BBDDE5

    #BBDDE5

    oklch(87.5% 0.037 213.5)

  • #E6CEE1

    #E6CEE1

    oklch(87.7% 0.037 332.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD6BB

    #DFD6BB

    oklch(87.6% 0.037 91.7)

  • #BCDFD8

    #BCDFD8

    oklch(87.6% 0.038 182)

  • #CDD5F0

    #CDD5F0

    oklch(87.5% 0.038 272.5)

  • #EDCDD4

    #EDCDD4

    oklch(87.7% 0.037 3.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD6BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD6BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.