#DFD6B2

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.049 95.6), rgb(223, 214, 178).

Aa

Black text reads best on this color (14.39:1).

About this color

#DFD6B2 is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.049 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 14.39:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.39:1
White text1.45:1

Values

HEX#DFD6B2
RGBrgb(223, 214, 178)
HSLhsl(48, 41%, 79%)
OKLCHoklch(87.4% 0.049 95.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD6B2 1.45:1 Fails Lc -24.8 Dividers and decoration only
Black text on #DFD6B2 14.39:1 AAA Lc 81.9 Fine for body text
#DFD6B2 text on white 1.45:1 Fails Lc 21.8 Dividers and decoration only
#DFD6B2 text on black 14.39:1 AAA Lc -81.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100

    #EDEADD

    oklch(93.6% 0.018 96.1)

  3. Step 200

    200 (this color)

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  4. Step 300

    300

    #CDC193

    oklch(80.9% 0.063 95.2)

  5. Step 400

    400

    #B4A053

    oklch(70.7% 0.1 95.1)

  6. Step 500

    500

    #A18807

    oklch(63.1% 0.128 95.8)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #725F00

    oklch(49% 0.101 95.4)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2E2602

    oklch(27% 0.053 96.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFD6B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED4B00.005
Deuteranopia (no green cones)#E0D7B30.003
Tritanopia (no blue cones)#E7D0CC0.045
Achromatopsia (no color)#D6D6D60.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD6B2

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  • #CCD4F6

    #CCD4F6

    oklch(87.5% 0.048 274.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD6B2

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  • #EDD0B5

    #EDD0B5

    oklch(87.5% 0.049 65.1)

  • #CEDCB9

    #CEDCB9

    oklch(87.5% 0.049 125.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD6B2

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  • #BCDAF4

    #BCDAF4

    oklch(87.5% 0.048 244.5)

  • #DDCEF0

    #DDCEF0

    oklch(87.4% 0.049 305.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD6B2

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  • #B2DEEA

    #B2DEEA

    oklch(87.3% 0.049 216.2)

  • #EBCAE2

    #EBCAE2

    oklch(87.4% 0.049 335.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD6B2

    #DFD6B2

    oklch(87.4% 0.049 95.6)

  • #B2E1DA

    #B2E1DA

    oklch(87.5% 0.05 185.2)

  • #CCD4F6

    #CCD4F6

    oklch(87.5% 0.048 274.9)

  • #F3C9D1

    #F3C9D1

    oklch(87.4% 0.049 5.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD6B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD6B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.