#DFD4BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.032 84.6), rgb(223, 212, 190).

Aa

Black text reads best on this color (14.29:1).

About this color

#DFD4BE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 14.29:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.29:1
White text1.46:1

Values

HEX#DFD4BE
RGBrgb(223, 212, 190)
HSLhsl(40, 34%, 81%)
OKLCHoklch(87.3% 0.032 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD4BE 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #DFD4BE 14.29:1 AAA Lc 81.5 Fine for body text
#DFD4BE text on white 1.46:1 Fails Lc 22.2 Dividers and decoration only
#DFD4BE text on black 14.29:1 AAA Lc -81.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200 (this color)

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  4. Step 300

    300

    #CDBFA3

    oklch(80.9% 0.041 84.6)

  5. Step 400

    400

    #B49E71

    oklch(70.8% 0.066 84.7)

  6. Step 500

    500

    #A1854B

    oklch(63% 0.084 84.2)

  7. Step 600

    600

    #8C6F2D

    oklch(55.7% 0.091 85.1)

  8. Step 700

    700

    #775C1F

    oklch(49% 0.085 84.3)

  9. Step 800

    800

    #614C1C

    oklch(42.8% 0.071 85.1)

  10. Step 900

    900

    #4F3F1D

    oklch(37.7% 0.055 84.4)

  11. Step 950

    950

    #2E2512

    oklch(26.9% 0.034 84.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFD4BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BD0.008
Deuteranopia (no green cones)#DDD6BF0.005
Tritanopia (no blue cones)#E5D0CE0.029
Achromatopsia (no color)#D5D5D50.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD4BE

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  • #CBD5EB

    #CBD5EB

    oklch(87.2% 0.032 266.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD4BE

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  • #E7D0C2

    #E7D0C2

    oklch(87.3% 0.032 53.4)

  • #D4D8C0

    #D4D8C0

    oklch(87.3% 0.033 114.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD4BE

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  • #C2D9E7

    #C2D9E7

    oklch(87.3% 0.031 234.5)

  • #D6D2E9

    #D6D2E9

    oklch(87.4% 0.032 293.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD4BE

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  • #BEDCDF

    #BEDCDF

    oklch(87.4% 0.032 204)

  • #E0CEE1

    #E0CEE1

    oklch(87.2% 0.032 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD4BE

    #DFD4BE

    oklch(87.3% 0.032 84.6)

  • #C1DCD4

    #C1DCD4

    oklch(87.2% 0.031 175.8)

  • #CBD5EB

    #CBD5EB

    oklch(87.2% 0.032 266.1)

  • #E7CDD6

    #E7CDD6

    oklch(87.3% 0.031 354.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD4BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD4BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.