#DFD2BE

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.031 78.8), rgb(223, 210, 190).

Aa

Black text reads best on this color (14.09:1).

About this color

#DFD2BE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.031 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 14.09:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.09:1
White text1.48:1

Values

HEX#DFD2BE
RGBrgb(223, 210, 190)
HSLhsl(36, 34%, 81%)
OKLCHoklch(86.9% 0.031 78.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD2BE 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #DFD2BE 14.09:1 AAA Lc 80.7 Fine for body text
#DFD2BE text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#DFD2BE text on black 14.09:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F2

    oklch(97.1% 0.005 78.3)

  2. Step 100

    100

    #EEE9E2

    oklch(93.6% 0.011 76.6)

  3. Step 200

    200 (this color)

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  4. Step 300

    300

    #CFBEA5

    oklch(80.9% 0.039 77.6)

  5. Step 400

    400

    #B69C74

    oklch(70.6% 0.063 78.2)

  6. Step 500

    500

    #A4844F

    oklch(63.2% 0.081 79.1)

  7. Step 600

    600

    #8F6D32

    oklch(55.7% 0.088 79)

  8. Step 700

    700

    #7A5B25

    oklch(49.2% 0.081 78.6)

  9. Step 800

    800

    #634A20

    oklch(42.7% 0.067 78.2)

  10. Step 900

    900

    #513E1F

    oklch(37.7% 0.053 78.3)

  11. Step 950

    950

    #2F2513

    oklch(27.1% 0.033 81.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFD2BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BD0.010
Deuteranopia (no green cones)#DBD5BE0.009
Tritanopia (no blue cones)#E5CECC0.027
Achromatopsia (no color)#D4D4D40.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD2BE

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  • #C8D5E9

    #C8D5E9

    oklch(86.9% 0.031 258.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD2BE

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  • #E6CFC3

    #E6CFC3

    oklch(87% 0.031 49.4)

  • #D5D6BF

    #D5D6BF

    oklch(86.9% 0.031 109.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD2BE

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  • #C0D8E4

    #C0D8E4

    oklch(86.8% 0.031 229.3)

  • #D3D1E7

    #D3D1E7

    oklch(86.9% 0.03 289.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD2BE

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  • #BEDADB

    #BEDADB

    oklch(86.8% 0.03 199.3)

  • #DDCEE1

    #DDCEE1

    oklch(86.9% 0.03 319.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD2BE

    #DFD2BE

    oklch(86.9% 0.031 78.8)

  • #C1DBD0

    #C1DBD0

    oklch(86.9% 0.032 168.2)

  • #C8D5E9

    #C8D5E9

    oklch(86.9% 0.031 258.9)

  • #E4CCD7

    #E4CCD7

    oklch(86.8% 0.03 348.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD2BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD2BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.