#DFD2BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.035 82.9), rgb(223, 210, 186).

Aa

Black text reads best on this color (14.06:1).

About this color

#DFD2BA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 14.06:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.06:1
White text1.49:1

Values

HEX#DFD2BA
RGBrgb(223, 210, 186)
HSLhsl(39, 37%, 80%)
OKLCHoklch(86.8% 0.035 82.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD2BA 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #DFD2BA 14.06:1 AAA Lc 80.6 Fine for body text
#DFD2BA text on white 1.49:1 Fails Lc 23.2 Dividers and decoration only
#DFD2BA text on black 14.06:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  4. Step 300

    300

    #CFBFA0

    oklch(81% 0.046 83.9)

  5. Step 400

    400

    #B79D6C

    oklch(70.8% 0.073 82.8)

  6. Step 500

    500

    #A58443

    oklch(63.1% 0.093 82.6)

  7. Step 600

    600

    #906D21

    oklch(55.6% 0.101 82.7)

  8. Step 700

    700

    #7A5B12

    oklch(49.1% 0.094 83.4)

  9. Step 800

    800

    #644A13

    oklch(42.7% 0.078 81.9)

  10. Step 900

    900

    #513E18

    oklch(37.6% 0.06 82.4)

  11. Step 950

    950

    #30250F

    oklch(27.2% 0.039 83.1)

Export this scale for Tailwind in the Tailwind colors tool

#DFD2BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1B90.010
Deuteranopia (no green cones)#DCD5BB0.008
Tritanopia (no blue cones)#E6CECB0.031
Achromatopsia (no color)#D3D3D30.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD2BA

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  • #C7D4EC

    #C7D4EC

    oklch(86.8% 0.036 262.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD2BA

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  • #E7CEBF

    #E7CEBF

    oklch(86.8% 0.035 53)

  • #D3D6BC

    #D3D6BC

    oklch(86.7% 0.035 112.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD2BA

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  • #BED8E7

    #BED8E7

    oklch(86.8% 0.035 233.1)

  • #D4D0E9

    #D4D0E9

    oklch(86.8% 0.034 293)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD2BA

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  • #BADBDE

    #BADBDE

    oklch(86.8% 0.035 203.3)

  • #DFCCE1

    #DFCCE1

    oklch(86.7% 0.035 322.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD2BA

    #DFD2BA

    oklch(86.8% 0.035 82.9)

  • #BDDCD1

    #BDDCD1

    oklch(86.9% 0.036 172)

  • #C7D4EC

    #C7D4EC

    oklch(86.8% 0.036 262.8)

  • #E7CBD5

    #E7CBD5

    oklch(86.8% 0.034 354.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD2BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD2BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.