#DFD2B4

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.043 87.4), rgb(223, 210, 180).

Aa

Black text reads best on this color (14.01:1).

About this color

#DFD2B4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.043 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 14.01:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.01:1
White text1.49:1

Values

HEX#DFD2B4
RGBrgb(223, 210, 180)
HSLhsl(42, 40%, 79%)
OKLCHoklch(86.7% 0.043 87.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD2B4 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #DFD2B4 14.01:1 AAA Lc 80.4 Fine for body text
#DFD2B4 text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#DFD2B4 text on black 14.01:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEE9DE

    oklch(93.5% 0.016 86.4)

  3. Step 200

    200 (this color)

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  4. Step 300

    300

    #D0BF99

    oklch(80.9% 0.054 86.7)

  5. Step 400

    400

    #B89D5F

    oklch(70.6% 0.087 86.7)

  6. Step 500

    500

    #A6852C

    oklch(63.2% 0.112 87.8)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #523F07

    oklch(37.8% 0.073 88)

  11. Step 950

    950

    #302508

    oklch(27.1% 0.046 87.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFD2B4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B20.009
Deuteranopia (no green cones)#DDD4B50.005
Tritanopia (no blue cones)#E7CDCA0.039
Achromatopsia (no color)#D3D3D30.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD2B4

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  • #C7D3F0

    #C7D3F0

    oklch(86.7% 0.042 267.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD2B4

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  • #EACDB8

    #EACDB8

    oklch(86.7% 0.043 58)

  • #D0D7B8

    #D0D7B8

    oklch(86.6% 0.042 117.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD2B4

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  • #BAD8EC

    #BAD8EC

    oklch(86.7% 0.042 237.2)

  • #D6CEEC

    #D6CEEC

    oklch(86.7% 0.042 297.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD2B4

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  • #B4DCE1

    #B4DCE1

    oklch(86.8% 0.042 205.7)

  • #E3CAE2

    #E3CAE2

    oklch(86.7% 0.042 327.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD2B4

    #DFD2B4

    oklch(86.7% 0.043 87.4)

  • #B6DDD3

    #B6DDD3

    oklch(86.7% 0.043 177.9)

  • #C7D3F0

    #C7D3F0

    oklch(86.7% 0.042 267.6)

  • #ECC8D3

    #ECC8D3

    oklch(86.7% 0.043 357.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD2B4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD2B4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.