#DFD2B1

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.046 89.1), rgb(223, 210, 177).

Aa

Black text reads best on this color (13.99:1).

About this color

#DFD2B1 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 13.99:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.99:1
White text1.50:1

Values

HEX#DFD2B1
RGBrgb(223, 210, 177)
HSLhsl(43, 42%, 78%)
OKLCHoklch(86.6% 0.046 89.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD2B1 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #DFD2B1 13.99:1 AAA Lc 80.3 Fine for body text
#DFD2B1 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#DFD2B1 text on black 13.99:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADD

    oklch(93.7% 0.018 92.7)

  3. Step 200

    200 (this color)

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  4. Step 300

    300

    #D0BF95

    oklch(80.8% 0.059 88.6)

  5. Step 400

    400

    #B89E58

    oklch(70.7% 0.095 89.5)

  6. Step 500

    500

    #A7851A

    oklch(63.2% 0.122 89.3)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #302504

    oklch(27% 0.051 90)

Export this scale for Tailwind in the Tailwind colors tool

#DFD2B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD1AF0.008
Deuteranopia (no green cones)#DDD4B20.005
Tritanopia (no blue cones)#E7CCC90.043
Achromatopsia (no color)#D3D3D30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD2B1

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  • #C6D2F2

    #C6D2F2

    oklch(86.5% 0.046 269.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD2B1

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  • #EBCCB5

    #EBCCB5

    oklch(86.5% 0.047 58.7)

  • #CFD8B6

    #CFD8B6

    oklch(86.6% 0.047 119.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD2B1

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  • #B8D8EE

    #B8D8EE

    oklch(86.6% 0.046 238.1)

  • #D7CDEE

    #D7CDEE

    oklch(86.7% 0.046 299.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD2B1

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  • #B1DCE3

    #B1DCE3

    oklch(86.6% 0.046 208.5)

  • #E5C9E2

    #E5C9E2

    oklch(86.7% 0.046 329.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD2B1

    #DFD2B1

    oklch(86.6% 0.046 89.1)

  • #B3DDD3

    #B3DDD3

    oklch(86.5% 0.046 179.1)

  • #C6D2F2

    #C6D2F2

    oklch(86.5% 0.046 269.1)

  • #EEC7D2

    #EEC7D2

    oklch(86.6% 0.046 359.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD2B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD2B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.