#DFD2A3

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.063 94.4), rgb(223, 210, 163).

Aa

Black text reads best on this color (13.88:1).

About this color

#DFD2A3 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.88:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.88:1
White text1.51:1

Values

HEX#DFD2A3
RGBrgb(223, 210, 163)
HSLhsl(47, 48%, 76%)
OKLCHoklch(86.3% 0.063 94.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD2A3 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #DFD2A3 13.88:1 AAA Lc 79.9 Fine for body text
#DFD2A3 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#DFD2A3 text on black 13.88:1 AAA Lc -79.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #EFEAD9

    oklch(93.6% 0.023 93.3)

  3. Step 200

    200 (this color)

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  4. Step 300

    300

    #D1C083

    oklch(80.8% 0.082 94.4)

  5. Step 400

    400

    #BB9F2D

    oklch(70.8% 0.131 94.6)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFD2A3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD0A00.007
Deuteranopia (no green cones)#E0D4A50.005
Tritanopia (no blue cones)#E9CBC50.057
Achromatopsia (no color)#D2D2D20.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD2A3

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  • #C5D0FC

    #C5D0FC

    oklch(86.4% 0.062 274)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD2A3

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  • #F0CAA7

    #F0CAA7

    oklch(86.3% 0.063 64.5)

  • #C9DAAC

    #C9DAAC

    oklch(86.4% 0.064 124.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD2A3

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  • #AFD7F9

    #AFD7F9

    oklch(86.2% 0.064 244.3)

  • #DBC8F4

    #DBC8F4

    oklch(86.2% 0.063 304.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD2A3

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  • #A2DDEC

    #A2DDEC

    oklch(86.2% 0.063 215.2)

  • #EDC3E3

    #EDC3E3

    oklch(86.3% 0.063 334.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD2A3

    #DFD2A3

    oklch(86.3% 0.063 94.4)

  • #A3E0D7

    #A3E0D7

    oklch(86.3% 0.063 184.8)

  • #C5D0FC

    #C5D0FC

    oklch(86.4% 0.062 274)

  • #F7C1CD

    #F7C1CD

    oklch(86.2% 0.064 3.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD2A3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD2A3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.