#DFD1AC

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.051 89.8), rgb(223, 209, 172).

Aa

Black text reads best on this color (13.85:1).

About this color

#DFD1AC is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.051 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 13.85:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.85:1
White text1.51:1

Values

HEX#DFD1AC
RGBrgb(223, 209, 172)
HSLhsl(44, 44%, 77%)
OKLCHoklch(86.3% 0.051 89.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD1AC 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #DFD1AC 13.85:1 AAA Lc 79.7 Fine for body text
#DFD1AC text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#DFD1AC text on black 13.85:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFEADC

    oklch(93.7% 0.019 90.5)

  3. Step 200

    200 (this color)

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  4. Step 300

    300

    #D1BF90

    oklch(80.8% 0.066 89.5)

  5. Step 400

    400

    #BA9D4D

    oklch(70.6% 0.105 89.6)

  6. Step 500

    500

    #A88500

    oklch(63.2% 0.129 90)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFD1AC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACFAA0.009
Deuteranopia (no green cones)#DDD4AD0.008
Tritanopia (no blue cones)#E8CBC70.047
Achromatopsia (no color)#D2D2D20.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD1AC

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  • #C4D1F5

    #C4D1F5

    oklch(86.2% 0.052 269.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD1AC

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  • #ECCBB1

    #ECCBB1

    oklch(86.3% 0.051 60.3)

  • #CDD7B2

    #CDD7B2

    oklch(86.2% 0.051 119.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD1AC

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  • #B4D7F1

    #B4D7F1

    oklch(86.2% 0.052 240.4)

  • #D6CBEF

    #D6CBEF

    oklch(86.2% 0.051 299.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD1AC

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  • #ABDCE4

    #ABDCE4

    oklch(86.3% 0.052 208.6)

  • #E6C6E2

    #E6C6E2

    oklch(86.2% 0.052 330.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD1AC

    #DFD1AC

    oklch(86.3% 0.051 89.8)

  • #AEDED3

    #AEDED3

    oklch(86.4% 0.052 179.4)

  • #C4D1F5

    #C4D1F5

    oklch(86.2% 0.052 269.6)

  • #F0C4D0

    #F0C4D0

    oklch(86.2% 0.052 0.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD1AC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD1AC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.