#DFD0BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.034 77.6), rgb(223, 208, 186).

Aa

Black text reads best on this color (13.86:1).

About this color

#DFD0BA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.034 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.86:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.86:1
White text1.51:1

Values

HEX#DFD0BA
RGBrgb(223, 208, 186)
HSLhsl(36, 37%, 80%)
OKLCHoklch(86.4% 0.034 77.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD0BA 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #DFD0BA 13.86:1 AAA Lc 79.8 Fine for body text
#DFD0BA text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#DFD0BA text on black 13.86:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  4. Step 300

    300

    #D1BEA2

    oklch(81% 0.044 77.6)

  5. Step 400

    400

    #B99B6F

    oklch(70.6% 0.069 76.8)

  6. Step 500

    500

    #A88247

    oklch(63.1% 0.09 76.9)

  7. Step 600

    600

    #936B28

    oklch(55.6% 0.097 76.9)

  8. Step 700

    700

    #7D591A

    oklch(49.1% 0.09 77.1)

  9. Step 800

    800

    #664918

    oklch(42.7% 0.075 77)

  10. Step 900

    900

    #533D1B

    oklch(37.7% 0.058 76.2)

  11. Step 950

    950

    #302411

    oklch(26.9% 0.036 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFD0BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0B90.013
Deuteranopia (no green cones)#DAD3BB0.010
Tritanopia (no blue cones)#E6CCCA0.029
Achromatopsia (no color)#D2D2D20.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD0BA

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  • #C5D4E9

    #C5D4E9

    oklch(86.5% 0.033 256.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD0BA

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  • #E6CCC0

    #E6CCC0

    oklch(86.4% 0.034 46.4)

  • #D4D4BB

    #D4D4BB

    oklch(86.3% 0.034 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD0BA

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  • #BCD7E4

    #BCD7E4

    oklch(86.3% 0.034 228.4)

  • #D0CFE8

    #D0CFE8

    oklch(86.3% 0.034 287.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD0BA

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  • #B9DADA

    #B9DADA

    oklch(86.4% 0.035 196.5)

  • #DCCCE1

    #DCCCE1

    oklch(86.5% 0.033 318.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD0BA

    #DFD0BA

    oklch(86.4% 0.034 77.6)

  • #BEDACE

    #BEDACE

    oklch(86.4% 0.034 167.8)

  • #C5D4E9

    #C5D4E9

    oklch(86.5% 0.033 256.8)

  • #E4CAD6

    #E4CAD6

    oklch(86.4% 0.033 348.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD0BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD0BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.