#DFD0B7

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.038 80.6), rgb(223, 208, 183).

Aa

Black text reads best on this color (13.84:1).

About this color

#DFD0B7 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.038 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#DFD0B7
RGBrgb(223, 208, 183)
HSLhsl(37, 38%, 80%)
OKLCHoklch(86.3% 0.038 80.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD0B7 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #DFD0B7 13.84:1 AAA Lc 79.7 Fine for body text
#DFD0B7 text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#DFD0B7 text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  4. Step 300

    300

    #D1BE9E

    oklch(80.9% 0.048 80.7)

  5. Step 400

    400

    #BA9C68

    oklch(70.8% 0.078 80.7)

  6. Step 500

    500

    #A8833D

    oklch(63.1% 0.099 81.2)

  7. Step 600

    600

    #936B17

    oklch(55.5% 0.107 80.5)

  8. Step 700

    700

    #7E5905

    oklch(49.1% 0.1 79.9)

  9. Step 800

    800

    #66490C

    oklch(42.6% 0.082 80.4)

  10. Step 900

    900

    #533D14

    oklch(37.6% 0.064 79.9)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFD0B7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0B60.011
Deuteranopia (no green cones)#DBD3B80.009
Tritanopia (no blue cones)#E6CBC90.033
Achromatopsia (no color)#D2D2D20.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD0B7

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  • #C4D3EB

    #C4D3EB

    oklch(86.3% 0.037 259.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD0B7

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  • #E7CCBC

    #E7CCBC

    oklch(86.4% 0.037 52.6)

  • #D3D5B9

    #D3D5B9

    oklch(86.4% 0.038 110.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD0B7

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  • #BAD7E6

    #BAD7E6

    oklch(86.3% 0.037 230.3)

  • #D1CEEA

    #D1CEEA

    oklch(86.3% 0.039 290.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD0B7

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  • #B6DADC

    #B6DADC

    oklch(86.3% 0.038 200.6)

  • #DECBE1

    #DECBE1

    oklch(86.4% 0.036 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD0B7

    #DFD0B7

    oklch(86.3% 0.038 80.6)

  • #BBDACE

    #BBDACE

    oklch(86.2% 0.037 170.1)

  • #C4D3EB

    #C4D3EB

    oklch(86.3% 0.037 259.8)

  • #E6C9D5

    #E6C9D5

    oklch(86.4% 0.036 351)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD0B7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD0B7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.