#DFD0B0

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.046 85.9), rgb(223, 208, 176).

Aa

Black text reads best on this color (13.78:1).

About this color

#DFD0B0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.046 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.78:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.78:1
White text1.52:1

Values

HEX#DFD0B0
RGBrgb(223, 208, 176)
HSLhsl(41, 42%, 78%)
OKLCHoklch(86.2% 0.046 85.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFD0B0 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #DFD0B0 13.78:1 AAA Lc 79.5 Fine for body text
#DFD0B0 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#DFD0B0 text on black 13.78:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  4. Step 300

    300

    #D2BF95

    oklch(81% 0.06 86.5)

  5. Step 400

    400

    #BB9C58

    oklch(70.6% 0.095 85.5)

  6. Step 500

    500

    #AA831D

    oklch(63.1% 0.12 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #312405

    oklch(26.9% 0.049 85.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFD0B0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFAE0.011
Deuteranopia (no green cones)#DCD3B10.008
Tritanopia (no blue cones)#E7CAC70.042
Achromatopsia (no color)#D1D1D10.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFD0B0

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  • #C3D2F1

    #C3D2F1

    oklch(86.2% 0.046 264.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFD0B0

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  • #EACAB5

    #EACAB5

    oklch(86.1% 0.046 55.3)

  • #D0D6B4

    #D0D6B4

    oklch(86.3% 0.046 115.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFD0B0

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  • #B6D7EC

    #B6D7EC

    oklch(86.2% 0.046 236)

  • #D4CCED

    #D4CCED

    oklch(86.2% 0.046 296.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFD0B0

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  • #AFDBE0

    #AFDBE0

    oklch(86.2% 0.046 204.9)

  • #E2C8E2

    #E2C8E2

    oklch(86.2% 0.045 326)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFD0B0

    #DFD0B0

    oklch(86.2% 0.046 85.9)

  • #B3DCD0

    #B3DCD0

    oklch(86.2% 0.046 175.5)

  • #C3D2F1

    #C3D2F1

    oklch(86.2% 0.046 264.9)

  • #EBC6D2

    #EBC6D2

    oklch(86.2% 0.045 356.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFD0B0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFD0B0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.