#DFCFBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.032 73.5), rgb(223, 207, 187).

Aa

Black text reads best on this color (13.78:1).

About this color

#DFCFBB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.032 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.78:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.78:1
White text1.52:1

Values

HEX#DFCFBB
RGBrgb(223, 207, 187)
HSLhsl(33, 36%, 80%)
OKLCHoklch(86.2% 0.032 73.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCFBB 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #DFCFBB 13.78:1 AAA Lc 79.4 Fine for body text
#DFCFBB text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#DFCFBB text on black 13.78:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  4. Step 300

    300

    #D1BDA4

    oklch(80.9% 0.041 73.3)

  5. Step 400

    400

    #BA9B72

    oklch(70.8% 0.067 74.2)

  6. Step 500

    500

    #A9814D

    oklch(63.1% 0.085 72.5)

  7. Step 600

    600

    #946A2F

    oklch(55.6% 0.093 73)

  8. Step 700

    700

    #7E5821

    oklch(49% 0.086 73)

  9. Step 800

    800

    #66481E

    oklch(42.6% 0.071 72.9)

  10. Step 900

    900

    #533D1E

    oklch(37.7% 0.055 74.2)

  11. Step 950

    950

    #312412

    oklch(27.1% 0.036 74.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFCFBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CFBA0.014
Deuteranopia (no green cones)#D9D3BB0.013
Tritanopia (no blue cones)#E6CBC90.027
Achromatopsia (no color)#D1D1D10.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCFBB

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  • #C3D3E7

    #C3D3E7

    oklch(86.1% 0.033 254)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCFBB

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  • #E5CBC1

    #E5CBC1

    oklch(86.1% 0.032 42.2)

  • #D5D3BB

    #D5D3BB

    oklch(86.2% 0.032 103.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCFBB

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  • #BCD7E2

    #BCD7E2

    oklch(86.3% 0.033 224.3)

  • #CECFE7

    #CECFE7

    oklch(86.1% 0.033 283.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCFBB

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  • #BAD9D8

    #BAD9D8

    oklch(86.2% 0.033 194.2)

  • #D9CCE1

    #D9CCE1

    oklch(86.2% 0.032 312.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCFBB

    #DFCFBB

    oklch(86.2% 0.032 73.5)

  • #BFD9CC

    #BFD9CC

    oklch(86.2% 0.033 164.1)

  • #C3D3E7

    #C3D3E7

    oklch(86.1% 0.033 254)

  • #E2CAD7

    #E2CAD7

    oklch(86.3% 0.032 343.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCFBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCFBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.