#DFCFB7

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.037 78.1), rgb(223, 207, 183).

Aa

Black text reads best on this color (13.74:1).

About this color

#DFCFB7 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#DFCFB7
RGBrgb(223, 207, 183)
HSLhsl(36, 38%, 80%)
OKLCHoklch(86.1% 0.037 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCFB7 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #DFCFB7 13.74:1 AAA Lc 79.3 Fine for body text
#DFCFB7 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#DFCFB7 text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  4. Step 300

    300

    #D2BD9F

    oklch(80.8% 0.047 76.7)

  5. Step 400

    400

    #BB9B6A

    oklch(70.7% 0.076 77.7)

  6. Step 500

    500

    #AA8240

    oklch(63.2% 0.097 78)

  7. Step 600

    600

    #956B1B

    oklch(55.7% 0.106 78.5)

  8. Step 700

    700

    #7F590C

    oklch(49.2% 0.098 78.3)

  9. Step 800

    800

    #67490F

    oklch(42.8% 0.081 78.8)

  10. Step 900

    900

    #543D16

    oklch(37.7% 0.063 77.8)

  11. Step 950

    950

    #31240E

    oklch(27% 0.04 78.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFCFB7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB60.013
Deuteranopia (no green cones)#DAD3B80.012
Tritanopia (no blue cones)#E6CAC80.032
Achromatopsia (no color)#D1D1D10.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCFB7

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  • #C3D3EA

    #C3D3EA

    oklch(86.2% 0.036 257.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCFB7

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  • #E7CBBD

    #E7CBBD

    oklch(86.2% 0.037 48.3)

  • #D3D4B8

    #D3D4B8

    oklch(86.2% 0.038 108.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCFB7

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  • #B9D7E5

    #B9D7E5

    oklch(86.2% 0.037 227.7)

  • #D0CEE9

    #D0CEE9

    oklch(86.1% 0.037 289)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCFB7

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  • #B6D9DA

    #B6D9DA

    oklch(86% 0.037 198.6)

  • #DCCAE1

    #DCCAE1

    oklch(86.1% 0.037 318.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCFB7

    #DFCFB7

    oklch(86.1% 0.037 78.1)

  • #BBDACD

    #BBDACD

    oklch(86.2% 0.037 168.2)

  • #C3D3EA

    #C3D3EA

    oklch(86.2% 0.036 257.4)

  • #E5C8D6

    #E5C8D6

    oklch(86.1% 0.037 347.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCFB7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCFB7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.