#DFCFA1

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.063 91.1), rgb(223, 207, 161).

Aa

Black text reads best on this color (13.57:1).

About this color

#DFCFA1 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.57:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.57:1
White text1.54:1

Values

HEX#DFCFA1
RGBrgb(223, 207, 161)
HSLhsl(45, 49%, 75%)
OKLCHoklch(85.6% 0.063 91.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCFA1 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #DFCFA1 13.57:1 AAA Lc 78.6 Fine for body text
#DFCFA1 text on white 1.54:1 Fails Lc 25.2 Dividers and decoration only
#DFCFA1 text on black 13.57:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #EFEAD9

    oklch(93.6% 0.023 93.3)

  3. Step 200

    200 (this color)

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  4. Step 300

    300

    #D4BF84

    oklch(80.9% 0.08 90.7)

  5. Step 400

    400

    #BF9D2D

    oklch(70.8% 0.13 91.1)

  6. Step 500

    500

    #A68500

    oklch(63% 0.129 91.2)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFCFA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CD9E0.011
Deuteranopia (no green cones)#DED2A20.008
Tritanopia (no blue cones)#E9C8C30.057
Achromatopsia (no color)#D0D0D00.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCFA1

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  • #C0CEFA

    #C0CEFA

    oklch(85.5% 0.063 271.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCFA1

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  • #EFC7A6

    #EFC7A6

    oklch(85.6% 0.063 61.3)

  • #C9D7A9

    #C9D7A9

    oklch(85.7% 0.063 121.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCFA1

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  • #ACD6F6

    #ACD6F6

    oklch(85.7% 0.063 241.3)

  • #D7C7F3

    #D7C7F3

    oklch(85.7% 0.063 301.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCFA1

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  • #A0DCE7

    #A0DCE7

    oklch(85.7% 0.063 210.1)

  • #E9C1E3

    #E9C1E3

    oklch(85.6% 0.064 331.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCFA1

    #DFCFA1

    oklch(85.6% 0.063 91.1)

  • #A2DED2

    #A2DED2

    oklch(85.6% 0.063 181)

  • #C0CEFA

    #C0CEFA

    oklch(85.5% 0.063 271.2)

  • #F4BFCD

    #F4BFCD

    oklch(85.6% 0.063 1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCFA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCFA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.