#DFCED1

Closest named color: Light Gray (#D3D3D3). oklch(86.6% 0.019 5.4), rgb(223, 206, 209).

Aa

Black text reads best on this color (13.88:1).

About this color

#DFCED1 is a light close to neutral grey. In OKLCH its lightness is 87%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.019 away. Black text reads best on it, at 13.88:1.

Hue familyNeutrals
Lightnesslight (87%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text13.88:1
White text1.51:1

Values

HEX#DFCED1
RGBrgb(223, 206, 209)
HSLhsl(349, 21%, 84%)
OKLCHoklch(86.6% 0.019 5.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCED1 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #DFCED1 13.88:1 AAA Lc 79.9 Fine for body text
#DFCED1 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#DFCED1 text on black 13.88:1 AAA Lc -79.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F4F5

    oklch(97% 0.003 354.7)

  2. Step 100

    100

    #EEE8E9

    oklch(93.6% 0.007 5.6)

  3. Step 200

    200 (this color)

    #DFCED1

    oklch(86.6% 0.019 5.4)

  4. Step 300

    300

    #D0BABE

    oklch(80.9% 0.026 5.2)

  5. Step 400

    400

    #B7979D

    oklch(70.7% 0.039 5.5)

  6. Step 500

    500

    #A57D85

    oklch(63.1% 0.051 5.3)

  7. Step 600

    600

    #90666F

    oklch(55.6% 0.055 4.9)

  8. Step 700

    700

    #7A555C

    oklch(49.1% 0.05 6.6)

  9. Step 800

    800

    #64454C

    oklch(42.7% 0.044 4.2)

  10. Step 900

    900

    #513A3F

    oklch(37.6% 0.033 4.4)

  11. Step 950

    950

    #302225

    oklch(27% 0.022 4.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFCED1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0D0D10.021
Deuteranopia (no green cones)#D4D3D10.019
Tritanopia (no blue cones)#E3CDCF0.006
Achromatopsia (no color)#D2D2D20.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCED1

    #DFCED1

    oklch(86.6% 0.019 5.4)

  • #C6D7D5

    #C6D7D5

    oklch(86.6% 0.019 188.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCED1

    #DFCED1

    oklch(86.6% 0.019 5.4)

  • #DCCED8

    #DCCED8

    oklch(86.6% 0.02 335.7)

  • #DFCFCA

    #DFCFCA

    oklch(86.6% 0.019 38.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCED1

    #DFCED1

    oklch(86.6% 0.019 5.4)

  • #CAD7CE

    #CAD7CE

    oklch(86.7% 0.019 155.8)

  • #C6D6DB

    #C6D6DB

    oklch(86.5% 0.019 218.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCED1

    #DFCED1

    oklch(86.6% 0.019 5.4)

  • #D0D5C8

    #D0D5C8

    oklch(86.6% 0.018 124)

  • #C9D5DF

    #C9D5DF

    oklch(86.7% 0.019 243)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCED1

    #DFCED1

    oklch(86.6% 0.019 5.4)

  • #D7D3C5

    #D7D3C5

    oklch(86.6% 0.019 93.7)

  • #C6D7D5

    #C6D7D5

    oklch(86.6% 0.019 188.3)

  • #CFD2E0

    #CFD2E0

    oklch(86.6% 0.02 276.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCED1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCED1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.