#DFCEB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.037 76.6), rgb(223, 206, 182).

Aa

Black text reads best on this color (13.64:1).

About this color

#DFCEB6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.64:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.64:1
White text1.53:1

Values

HEX#DFCEB6
RGBrgb(223, 206, 182)
HSLhsl(35, 39%, 79%)
OKLCHoklch(85.9% 0.037 76.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCEB6 1.53:1 Fails Lc -28.2 Dividers and decoration only
Black text on #DFCEB6 13.64:1 AAA Lc 78.9 Fine for body text
#DFCEB6 text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#DFCEB6 text on black 13.64:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  4. Step 300

    300

    #D3BD9E

    oklch(80.9% 0.049 76.4)

  5. Step 400

    400

    #BC9B69

    oklch(70.8% 0.077 77.4)

  6. Step 500

    500

    #AB813F

    oklch(63.1% 0.098 76.6)

  7. Step 600

    600

    #966A1A

    oklch(55.6% 0.107 77.1)

  8. Step 700

    700

    #805809

    oklch(49.1% 0.099 77)

  9. Step 800

    800

    #68480E

    oklch(42.7% 0.082 76.8)

  10. Step 900

    900

    #553D15

    oklch(37.8% 0.065 77.1)

  11. Step 950

    950

    #32240E

    oklch(27.1% 0.041 76.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFCEB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CEB50.014
Deuteranopia (no green cones)#D9D2B70.012
Tritanopia (no blue cones)#E7C9C70.033
Achromatopsia (no color)#D0D0D00.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCEB6

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  • #C1D2EA

    #C1D2EA

    oklch(85.9% 0.038 257)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCEB6

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  • #E7CABC

    #E7CABC

    oklch(86% 0.038 47.4)

  • #D3D3B7

    #D3D3B7

    oklch(85.9% 0.038 107.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCEB6

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  • #B8D6E4

    #B8D6E4

    oklch(85.9% 0.037 227.7)

  • #CECEE9

    #CECEE9

    oklch(86% 0.037 285.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCEB6

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  • #B5D9D9

    #B5D9D9

    oklch(85.9% 0.038 196.5)

  • #DBCAE1

    #DBCAE1

    oklch(86% 0.036 317.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCEB6

    #DFCEB6

    oklch(85.9% 0.037 76.6)

  • #BAD9CB

    #BAD9CB

    oklch(85.9% 0.038 166.4)

  • #C1D2EA

    #C1D2EA

    oklch(85.9% 0.038 257)

  • #E4C7D6

    #E4C7D6

    oklch(85.8% 0.038 345.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCEB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCEB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.