#DFCEB1

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.043 81.1), rgb(223, 206, 177).

Aa

Black text reads best on this color (13.60:1).

About this color

#DFCEB1 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.60:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.60:1
White text1.54:1

Values

HEX#DFCEB1
RGBrgb(223, 206, 177)
HSLhsl(38, 42%, 78%)
OKLCHoklch(85.8% 0.043 81.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCEB1 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #DFCEB1 13.60:1 AAA Lc 78.7 Fine for body text
#DFCEB1 text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#DFCEB1 text on black 13.60:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  4. Step 300

    300

    #D3BE98

    oklch(81% 0.056 82.3)

  5. Step 400

    400

    #BD9B5E

    oklch(70.7% 0.089 81.1)

  6. Step 500

    500

    #AC812B

    oklch(63% 0.113 80.9)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #553D06

    oklch(37.7% 0.074 82)

  11. Step 950

    950

    #322408

    oklch(27.1% 0.047 81.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFCEB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAF0.014
Deuteranopia (no green cones)#DAD2B20.012
Tritanopia (no blue cones)#E7C9C60.038
Achromatopsia (no color)#D0D0D00.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCEB1

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  • #C1D1ED

    #C1D1ED

    oklch(85.8% 0.043 261.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCEB1

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  • #E9C9B7

    #E9C9B7

    oklch(85.8% 0.044 51.2)

  • #D1D3B3

    #D1D3B3

    oklch(85.7% 0.043 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCEB1

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  • #B5D6E8

    #B5D6E8

    oklch(85.8% 0.043 231.8)

  • #D0CCEB

    #D0CCEB

    oklch(85.8% 0.043 291.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCEB1

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  • #B0D9DC

    #B0D9DC

    oklch(85.7% 0.043 201.9)

  • #DEC8E2

    #DEC8E2

    oklch(85.9% 0.043 321)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCEB1

    #DFCEB1

    oklch(85.8% 0.043 81.1)

  • #B5DACC

    #B5DACC

    oklch(85.8% 0.044 170.3)

  • #C1D1ED

    #C1D1ED

    oklch(85.8% 0.043 261.7)

  • #E8C5D4

    #E8C5D4

    oklch(85.8% 0.044 350.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCEB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCEB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.