#DFCEB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.044 81.9), rgb(223, 206, 176).

Aa

Black text reads best on this color (13.59:1).

About this color

#DFCEB0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.044 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.59:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.59:1
White text1.54:1

Values

HEX#DFCEB0
RGBrgb(223, 206, 176)
HSLhsl(38, 42%, 78%)
OKLCHoklch(85.8% 0.044 81.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCEB0 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #DFCEB0 13.59:1 AAA Lc 78.7 Fine for body text
#DFCEB0 text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#DFCEB0 text on black 13.59:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  4. Step 300

    300

    #D3BE97

    oklch(80.9% 0.057 82.9)

  5. Step 400

    400

    #BD9B5C

    oklch(70.7% 0.091 81.8)

  6. Step 500

    500

    #AD8125

    oklch(63.1% 0.117 81.3)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563D03

    oklch(37.8% 0.076 81.7)

  11. Step 950

    950

    #322406

    oklch(27% 0.049 83)

Export this scale for Tailwind in the Tailwind colors tool

#DFCEB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAE0.014
Deuteranopia (no green cones)#DAD2B10.012
Tritanopia (no blue cones)#E7C8C60.040
Achromatopsia (no color)#D0D0D00.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCEB0

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  • #C1D1EE

    #C1D1EE

    oklch(85.8% 0.044 262.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCEB0

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  • #E9C9B6

    #E9C9B6

    oklch(85.8% 0.045 52.6)

  • #D0D4B3

    #D0D4B3

    oklch(85.8% 0.044 113)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCEB0

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  • #B4D6E9

    #B4D6E9

    oklch(85.8% 0.045 232.5)

  • #D0CCEC

    #D0CCEC

    oklch(85.8% 0.044 291.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCEB0

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  • #AFD9DD

    #AFD9DD

    oklch(85.7% 0.044 203.5)

  • #DEC7E2

    #DEC7E2

    oklch(85.7% 0.044 321.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCEB0

    #DFCEB0

    oklch(85.8% 0.044 81.9)

  • #B4DACD

    #B4DACD

    oklch(85.7% 0.044 172.5)

  • #C1D1EE

    #C1D1EE

    oklch(85.8% 0.044 262.4)

  • #E8C5D3

    #E8C5D3

    oklch(85.7% 0.044 352)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCEB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCEB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.