#DFCEAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.7% 0.047 83.3), rgb(223, 206, 174).

Aa

Black text reads best on this color (13.57:1).

About this color

#DFCEAE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.047 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.57:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.57:1
White text1.54:1

Values

HEX#DFCEAE
RGBrgb(223, 206, 174)
HSLhsl(39, 43%, 78%)
OKLCHoklch(85.7% 0.047 83.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCEAE 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #DFCEAE 13.57:1 AAA Lc 78.6 Fine for body text
#DFCEAE text on white 1.54:1 Fails Lc 25.2 Dividers and decoration only
#DFCEAE text on black 13.57:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  4. Step 300

    300

    #D3BE95

    oklch(80.9% 0.06 83.9)

  5. Step 400

    400

    #BE9B57

    oklch(70.7% 0.096 82.7)

  6. Step 500

    500

    #AD8219

    oklch(63.2% 0.123 83.6)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #322404

    oklch(27% 0.051 84.2)

Export this scale for Tailwind in the Tailwind colors tool

#DFCEAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAC0.014
Deuteranopia (no green cones)#DBD2AF0.011
Tritanopia (no blue cones)#E8C8C50.042
Achromatopsia (no color)#D0D0D00.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCEAE

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  • #C0D1F0

    #C0D1F0

    oklch(85.8% 0.047 262.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCEAE

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  • #EAC8B4

    #EAC8B4

    oklch(85.7% 0.047 52.3)

  • #D0D4B1

    #D0D4B1

    oklch(85.8% 0.047 112.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCEAE

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  • #B3D6EA

    #B3D6EA

    oklch(85.7% 0.046 233.1)

  • #D1CBED

    #D1CBED

    oklch(85.8% 0.047 293.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCEAE

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  • #ADDADE

    #ADDADE

    oklch(85.8% 0.047 203)

  • #E0C6E2

    #E0C6E2

    oklch(85.7% 0.047 323.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCEAE

    #DFCEAE

    oklch(85.7% 0.047 83.3)

  • #B2DBCD

    #B2DBCD

    oklch(85.8% 0.047 172.4)

  • #C0D1F0

    #C0D1F0

    oklch(85.8% 0.047 262.5)

  • #EAC4D2

    #EAC4D2

    oklch(85.7% 0.047 354)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCEAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCEAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.