#DFCEA4

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.059 88.6), rgb(223, 206, 164).

Aa

Black text reads best on this color (13.50:1).

About this color

#DFCEA4 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.059 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.50:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.50:1
White text1.55:1

Values

HEX#DFCEA4
RGBrgb(223, 206, 164)
HSLhsl(43, 48%, 76%)
OKLCHoklch(85.5% 0.059 88.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCEA4 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #DFCEA4 13.50:1 AAA Lc 78.3 Fine for body text
#DFCEA4 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#DFCEA4 text on black 13.50:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DA

    oklch(93.5% 0.021 85.9)

  3. Step 200

    200 (this color)

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  4. Step 300

    300

    #D4BF88

    oklch(80.9% 0.076 89.5)

  5. Step 400

    400

    #BF9C3B

    oklch(70.7% 0.121 88.8)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312400

    oklch(26.8% 0.055 88.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFCEA4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CCA10.012
Deuteranopia (no green cones)#DCD1A50.008
Tritanopia (no blue cones)#E9C7C30.054
Achromatopsia (no color)#CFCFCF0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCEA4

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  • #BFCFF7

    #BFCFF7

    oklch(85.6% 0.059 268)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCEA4

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  • #EDC7AA

    #EDC7AA

    oklch(85.5% 0.058 59.2)

  • #CBD5AA

    #CBD5AA

    oklch(85.4% 0.059 118.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCEA4

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  • #ADD6F2

    #ADD6F2

    oklch(85.6% 0.058 238.2)

  • #D4C8F1

    #D4C8F1

    oklch(85.6% 0.058 298.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCEA4

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  • #A3DBE4

    #A3DBE4

    oklch(85.6% 0.059 208.4)

  • #E6C2E3

    #E6C2E3

    oklch(85.5% 0.06 328.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCEA4

    #DFCEA4

    oklch(85.5% 0.059 88.6)

  • #A6DDD0

    #A6DDD0

    oklch(85.6% 0.059 178.6)

  • #BFCFF7

    #BFCFF7

    oklch(85.6% 0.059 268)

  • #F1C0CF

    #F1C0CF

    oklch(85.5% 0.059 358.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCEA4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCEA4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.