#DFCE9F

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.065 90.5), rgb(223, 206, 159).

Aa

Black text reads best on this color (13.46:1).

About this color

#DFCE9F is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.065 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.46:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.065)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.46:1
White text1.55:1

Values

HEX#DFCE9F
RGBrgb(223, 206, 159)
HSLhsl(44, 50%, 75%)
OKLCHoklch(85.4% 0.065 90.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCE9F 1.55:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DFCE9F 13.46:1 AAA Lc 78.2 Fine for body text
#DFCE9F text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DFCE9F text on black 13.46:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0EAD8

    oklch(93.7% 0.025 91.6)

  3. Step 200

    200 (this color)

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  4. Step 300

    300

    #D5BF82

    oklch(80.9% 0.083 90.5)

  5. Step 400

    400

    #C09C27

    oklch(70.6% 0.133 90.4)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #765D00

    oklch(49% 0.1 90.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFCE9F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CC9C0.011
Deuteranopia (no green cones)#DDD1A00.008
Tritanopia (no blue cones)#E9C6C10.059
Achromatopsia (no color)#CFCFCF0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCE9F

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  • #BFCEFA

    #BFCEFA

    oklch(85.5% 0.064 270.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCE9F

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  • #EFC6A5

    #EFC6A5

    oklch(85.4% 0.064 60.6)

  • #C9D6A7

    #C9D6A7

    oklch(85.4% 0.064 120.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCE9F

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  • #A9D5F6

    #A9D5F6

    oklch(85.3% 0.065 240.9)

  • #D5C6F4

    #D5C6F4

    oklch(85.4% 0.065 299.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCE9F

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  • #9DDBE7

    #9DDBE7

    oklch(85.4% 0.065 210.9)

  • #E8C0E3

    #E8C0E3

    oklch(85.3% 0.065 330.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCE9F

    #DFCE9F

    oklch(85.4% 0.065 90.5)

  • #A0DDD1

    #A0DDD1

    oklch(85.3% 0.064 181.2)

  • #BFCEFA

    #BFCEFA

    oklch(85.5% 0.064 270.3)

  • #F4BECD

    #F4BECD

    oklch(85.4% 0.065 0.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCE9F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCE9F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.