#DFCE9E

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.066 90.9), rgb(223, 206, 158).

Aa

Black text reads best on this color (13.45:1).

About this color

#DFCE9E is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.066 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 13.45:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.066)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.45:1
White text1.56:1

Values

HEX#DFCE9E
RGBrgb(223, 206, 158)
HSLhsl(44, 50%, 75%)
OKLCHoklch(85.4% 0.066 90.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCE9E 1.56:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DFCE9E 13.45:1 AAA Lc 78.1 Fine for body text
#DFCE9E text on white 1.56:1 Fails Lc 25.6 Dividers and decoration only
#DFCE9E text on black 13.45:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0EAD8

    oklch(93.7% 0.025 91.6)

  3. Step 200

    200 (this color)

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  4. Step 300

    300

    #D5BF81

    oklch(80.9% 0.084 90.7)

  5. Step 400

    400

    #C09C22

    oklch(70.6% 0.135 90.8)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DFCE9E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CC9B0.011
Deuteranopia (no green cones)#DDD19F0.008
Tritanopia (no blue cones)#E9C6C10.060
Achromatopsia (no color)#CFCFCF0.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCE9E

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  • #BFCDFB

    #BFCDFB

    oklch(85.3% 0.066 271.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCE9E

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  • #F0C6A4

    #F0C6A4

    oklch(85.5% 0.066 60.7)

  • #C8D6A6

    #C8D6A6

    oklch(85.3% 0.066 121)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCE9E

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  • #A9D5F7

    #A9D5F7

    oklch(85.3% 0.066 241.8)

  • #D6C6F4

    #D6C6F4

    oklch(85.5% 0.065 300.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCE9E

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  • #9CDBE7

    #9CDBE7

    oklch(85.3% 0.066 210.7)

  • #E9C0E3

    #E9C0E3

    oklch(85.4% 0.065 331.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCE9E

    #DFCE9E

    oklch(85.4% 0.066 90.9)

  • #9FDED1

    #9FDED1

    oklch(85.4% 0.066 180.4)

  • #BFCDFB

    #BFCDFB

    oklch(85.3% 0.066 271.7)

  • #F5BECC

    #F5BECC

    oklch(85.5% 0.065 1.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCE9E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCE9E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.