#DFCDB8

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.035 71.6), rgb(223, 205, 184).

Aa

Black text reads best on this color (13.56:1).

About this color

#DFCDB8 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.035 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.56:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.56:1
White text1.54:1

Values

HEX#DFCDB8
RGBrgb(223, 205, 184)
HSLhsl(32, 38%, 80%)
OKLCHoklch(85.8% 0.035 71.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDB8 1.54:1 Fails Lc -28.6 Dividers and decoration only
Black text on #DFCDB8 13.56:1 AAA Lc 78.5 Fine for body text
#DFCDB8 text on white 1.54:1 Fails Lc 25.2 Dividers and decoration only
#DFCDB8 text on black 13.56:1 AAA Lc -77.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  4. Step 300

    300

    #D3BCA2

    oklch(80.8% 0.044 70.6)

  5. Step 400

    400

    #BD9A6F

    oklch(70.8% 0.072 72)

  6. Step 500

    500

    #AC8048

    oklch(63.1% 0.091 71.5)

  7. Step 600

    600

    #976928

    oklch(55.7% 0.099 72.2)

  8. Step 700

    700

    #81571A

    oklch(49.1% 0.093 71.9)

  9. Step 800

    800

    #694719

    oklch(42.7% 0.076 71)

  10. Step 900

    900

    #553C1B

    oklch(37.7% 0.059 71.9)

  11. Step 950

    950

    #322311

    oklch(26.9% 0.037 70.2)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDB8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB70.016
Deuteranopia (no green cones)#D8D1B80.014
Tritanopia (no blue cones)#E6C9C70.028
Achromatopsia (no color)#D0D0D00.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDB8

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  • #C0D2E7

    #C0D2E7

    oklch(85.7% 0.035 252.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDB8

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  • #E5C9BF

    #E5C9BF

    oklch(85.7% 0.035 40.7)

  • #D4D1B8

    #D4D1B8

    oklch(85.6% 0.034 101.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDB8

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  • #B8D6E1

    #B8D6E1

    oklch(85.8% 0.035 221.9)

  • #CCCEE7

    #CCCEE7

    oklch(85.8% 0.035 282)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDB8

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  • #B7D8D6

    #B7D8D6

    oklch(85.8% 0.035 192)

  • #D8CAE1

    #D8CAE1

    oklch(85.7% 0.035 312.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDB8

    #DFCDB8

    oklch(85.8% 0.035 71.6)

  • #BDD8C9

    #BDD8C9

    oklch(85.8% 0.035 161.3)

  • #C0D2E7

    #C0D2E7

    oklch(85.7% 0.035 252.3)

  • #E1C8D7

    #E1C8D7

    oklch(85.8% 0.034 341.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDB8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDB8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.