#DFCDB2

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.041 78.1), rgb(223, 205, 178).

Aa

Black text reads best on this color (13.51:1).

About this color

#DFCDB2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.041 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.51:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.51:1
White text1.55:1

Values

HEX#DFCDB2
RGBrgb(223, 205, 178)
HSLhsl(36, 41%, 79%)
OKLCHoklch(85.6% 0.041 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDB2 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #DFCDB2 13.51:1 AAA Lc 78.3 Fine for body text
#DFCDB2 text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#DFCDB2 text on black 13.51:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DF

    oklch(93.7% 0.015 77.1)

  3. Step 200

    200 (this color)

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  4. Step 300

    300

    #D4BD9A

    oklch(80.9% 0.054 78.2)

  5. Step 400

    400

    #BE9A62

    oklch(70.7% 0.085 77.8)

  6. Step 500

    500

    #AD8032

    oklch(63% 0.109 78)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #563C0C

    oklch(37.7% 0.071 77.9)

  11. Step 950

    950

    #32230A

    oklch(26.8% 0.044 77.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDB00.015
Deuteranopia (no green cones)#D9D1B30.012
Tritanopia (no blue cones)#E7C8C50.035
Achromatopsia (no color)#CFCFCF0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDB2

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  • #BFD1EB

    #BFD1EB

    oklch(85.5% 0.041 257.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDB2

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  • #E8C8B9

    #E8C8B9

    oklch(85.6% 0.042 46.6)

  • #D2D2B3

    #D2D2B3

    oklch(85.6% 0.042 107.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDB2

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  • #B5D6E5

    #B5D6E5

    oklch(85.7% 0.041 227.1)

  • #CECCEA

    #CECCEA

    oklch(85.6% 0.041 288.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDB2

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  • #B1D9D9

    #B1D9D9

    oklch(85.7% 0.042 196.4)

  • #DBC8E2

    #DBC8E2

    oklch(85.6% 0.041 317)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDB2

    #DFCDB2

    oklch(85.6% 0.041 78.1)

  • #B7D9CB

    #B7D9CB

    oklch(85.7% 0.041 168.5)

  • #BFD1EB

    #BFD1EB

    oklch(85.5% 0.041 257.5)

  • #E6C5D4

    #E6C5D4

    oklch(85.6% 0.042 348.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.