#DFCDB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.044 79.8), rgb(223, 205, 176).

Aa

Black text reads best on this color (13.49:1).

About this color

#DFCDB0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.044 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.49:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.49:1
White text1.55:1

Values

HEX#DFCDB0
RGBrgb(223, 205, 176)
HSLhsl(37, 42%, 78%)
OKLCHoklch(85.6% 0.044 79.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDB0 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #DFCDB0 13.49:1 AAA Lc 78.3 Fine for body text
#DFCDB0 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#DFCDB0 text on black 13.49:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  4. Step 300

    300

    #D4BD98

    oklch(80.9% 0.056 79.6)

  5. Step 400

    400

    #BE9A5D

    oklch(70.6% 0.09 79.7)

  6. Step 500

    500

    #AE8129

    oklch(63.2% 0.115 80.1)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #563C05

    oklch(37.6% 0.075 79.8)

  11. Step 950

    950

    #332307

    oklch(26.9% 0.048 78)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDAE0.015
Deuteranopia (no green cones)#DAD1B10.012
Tritanopia (no blue cones)#E7C8C50.038
Achromatopsia (no color)#CFCFCF0.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDB0

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  • #BFD1ED

    #BFD1ED

    oklch(85.6% 0.044 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDB0

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  • #E8C8B7

    #E8C8B7

    oklch(85.5% 0.043 49.7)

  • #D1D3B2

    #D1D3B2

    oklch(85.7% 0.044 110.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDB0

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  • #B3D6E7

    #B3D6E7

    oklch(85.6% 0.044 228.8)

  • #CECBEB

    #CECBEB

    oklch(85.5% 0.044 289.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDB0

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  • #AFD9DB

    #AFD9DB

    oklch(85.6% 0.044 200)

  • #DDC7E2

    #DDC7E2

    oklch(85.6% 0.044 320)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDB0

    #DFCDB0

    oklch(85.6% 0.044 79.8)

  • #B4D9CB

    #B4D9CB

    oklch(85.5% 0.044 170.3)

  • #BFD1ED

    #BFD1ED

    oklch(85.6% 0.044 259.2)

  • #E7C4D4

    #E7C4D4

    oklch(85.5% 0.045 348.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.