#DFCDAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.046 81.3), rgb(223, 205, 174).

Aa

Black text reads best on this color (13.48:1).

About this color

#DFCDAE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.046 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.48:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.48:1
White text1.55:1

Values

HEX#DFCDAE
RGBrgb(223, 205, 174)
HSLhsl(38, 43%, 78%)
OKLCHoklch(85.5% 0.046 81.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDAE 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #DFCDAE 13.48:1 AAA Lc 78.2 Fine for body text
#DFCDAE text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DFCDAE text on black 13.48:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DD

    oklch(93.6% 0.018 81.3)

  3. Step 200

    200 (this color)

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  4. Step 300

    300

    #D4BD96

    oklch(80.8% 0.058 80.8)

  5. Step 400

    400

    #BF9B59

    oklch(70.8% 0.095 81.4)

  6. Step 500

    500

    #AE811E

    oklch(63.1% 0.121 81.7)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #332405

    oklch(27.2% 0.05 81.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAC0.015
Deuteranopia (no green cones)#DAD1AF0.012
Tritanopia (no blue cones)#E8C7C40.041
Achromatopsia (no color)#CFCFCF0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDAE

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  • #BFD0EE

    #BFD0EE

    oklch(85.4% 0.046 261.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDAE

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  • #E9C8B5

    #E9C8B5

    oklch(85.6% 0.046 51.8)

  • #D0D3B1

    #D0D3B1

    oklch(85.6% 0.046 111.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDAE

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  • #B2D6E9

    #B2D6E9

    oklch(85.6% 0.046 231)

  • #CFCBEC

    #CFCBEC

    oklch(85.6% 0.046 291)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDAE

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  • #ADD9DC

    #ADD9DC

    oklch(85.5% 0.046 201.5)

  • #DEC6E2

    #DEC6E2

    oklch(85.5% 0.046 321.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDAE

    #DFCDAE

    oklch(85.5% 0.046 81.3)

  • #B2DACB

    #B2DACB

    oklch(85.5% 0.047 170.4)

  • #BFD0EE

    #BFD0EE

    oklch(85.4% 0.046 261.9)

  • #E8C4D3

    #E8C4D3

    oklch(85.5% 0.045 351.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.