#DFCDAB

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.05 83.3), rgb(223, 205, 171).

Aa

Black text reads best on this color (13.45:1).

About this color

#DFCDAB is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.050 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.45:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.050)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.45:1
White text1.56:1

Values

HEX#DFCDAB
RGBrgb(223, 205, 171)
HSLhsl(39, 45%, 77%)
OKLCHoklch(85.4% 0.05 83.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDAB 1.56:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DFCDAB 13.45:1 AAA Lc 78.1 Fine for body text
#DFCDAB text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#DFCDAB text on black 13.45:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  4. Step 300

    300

    #D5BE92

    oklch(81% 0.064 83.4)

  5. Step 400

    400

    #BF9B51

    oklch(70.7% 0.102 83.7)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332401

    oklch(27.1% 0.054 84.4)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CCA90.014
Deuteranopia (no green cones)#DAD1AC0.012
Tritanopia (no blue cones)#E8C7C40.044
Achromatopsia (no color)#CFCFCF0.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDAB

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  • #BED0F1

    #BED0F1

    oklch(85.5% 0.05 262.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDAB

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  • #EAC7B2

    #EAC7B2

    oklch(85.4% 0.049 52.8)

  • #CFD3AE

    #CFD3AE

    oklch(85.4% 0.05 112.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDAB

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  • #B0D5EB

    #B0D5EB

    oklch(85.3% 0.05 234.3)

  • #D0CAED

    #D0CAED

    oklch(85.5% 0.049 293.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDAB

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  • #AAD9DE

    #AAD9DE

    oklch(85.4% 0.049 204.3)

  • #E0C5E2

    #E0C5E2

    oklch(85.5% 0.049 323.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDAB

    #DFCDAB

    oklch(85.4% 0.05 83.3)

  • #AFDACC

    #AFDACC

    oklch(85.4% 0.049 173.3)

  • #BED0F1

    #BED0F1

    oklch(85.5% 0.05 262.6)

  • #EBC2D2

    #EBC2D2

    oklch(85.4% 0.051 352.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.