#DFCDA9

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.052 84.5), rgb(223, 205, 169).

Aa

Black text reads best on this color (13.44:1).

About this color

#DFCDA9 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.052 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 13.44:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.44:1
White text1.56:1

Values

HEX#DFCDA9
RGBrgb(223, 205, 169)
HSLhsl(40, 46%, 77%)
OKLCHoklch(85.4% 0.052 84.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCDA9 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #DFCDA9 13.44:1 AAA Lc 78.0 Fine for body text
#DFCDA9 text on white 1.56:1 Fails Lc 25.7 Dividers and decoration only
#DFCDA9 text on black 13.44:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  4. Step 300

    300

    #D5BE8F

    oklch(81% 0.067 84.8)

  5. Step 400

    400

    #C09B4C

    oklch(70.8% 0.107 84.3)

  6. Step 500

    500

    #AE8200

    oklch(63.2% 0.13 84.6)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#DFCDA9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CCA70.014
Deuteranopia (no green cones)#DBD1AA0.011
Tritanopia (no blue cones)#E8C7C30.046
Achromatopsia (no color)#CFCFCF0.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCDA9

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  • #BECFF2

    #BECFF2

    oklch(85.3% 0.052 264.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCDA9

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  • #EBC7B0

    #EBC7B0

    oklch(85.5% 0.052 54.4)

  • #CED4AD

    #CED4AD

    oklch(85.5% 0.053 114.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCDA9

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  • #AFD5EC

    #AFD5EC

    oklch(85.3% 0.051 234.8)

  • #D1C9EE

    #D1C9EE

    oklch(85.4% 0.052 295.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCDA9

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  • #A8DADF

    #A8DADF

    oklch(85.5% 0.052 203.9)

  • #E1C4E2

    #E1C4E2

    oklch(85.4% 0.052 325)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCDA9

    #DFCDA9

    oklch(85.4% 0.052 84.5)

  • #ADDBCD

    #ADDBCD

    oklch(85.5% 0.052 174.5)

  • #BECFF2

    #BECFF2

    oklch(85.3% 0.052 264.8)

  • #ECC2D1

    #ECC2D1

    oklch(85.5% 0.051 354.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCDA9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCDA9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.