#DFCCC8

Closest named color: Light Gray (#D3D3D3). oklch(86% 0.022 31.8), rgb(223, 204, 200).

Aa

Black text reads best on this color (13.60:1).

About this color

#DFCCC8 is a light close to neutral grey. In OKLCH its lightness is 86%, its chroma 0.022. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.023 away. Black text reads best on it, at 13.60:1.

Hue familyNeutrals
Lightnesslight (86%)
Chromaclose to neutral grey (0.022)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text13.60:1
White text1.54:1

Values

HEX#DFCCC8
RGBrgb(223, 204, 200)
HSLhsl(10, 26%, 83%)
OKLCHoklch(86% 0.022 31.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCCC8 1.54:1 Fails Lc -28.4 Dividers and decoration only
Black text on #DFCCC8 13.60:1 AAA Lc 78.7 Fine for body text
#DFCCC8 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#DFCCC8 text on black 13.60:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F4F4

    oklch(97% 0.004 17.2)

  2. Step 100

    100

    #EFE8E6

    oklch(93.6% 0.008 36.6)

  3. Step 200

    200 (this color)

    #DFCCC8

    oklch(86% 0.022 31.8)

  4. Step 300

    300

    #D2BAB5

    oklch(80.8% 0.028 31.7)

  5. Step 400

    400

    #BB978F

    oklch(70.7% 0.045 32.7)

  6. Step 500

    500

    #AA7D74

    oklch(63.2% 0.058 31.5)

  7. Step 600

    600

    #95665C

    oklch(55.7% 0.063 32.4)

  8. Step 700

    700

    #7F544C

    oklch(49.1% 0.059 30.9)

  9. Step 800

    800

    #67453E

    oklch(42.7% 0.049 32)

  10. Step 900

    900

    #543A35

    oklch(37.7% 0.038 31.1)

  11. Step 950

    950

    #31221F

    oklch(26.9% 0.024 31.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFCCC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0CEC80.021
Deuteranopia (no green cones)#D4D1C80.019
Tritanopia (no blue cones)#E4CACB0.010
Achromatopsia (no color)#D0D0D00.022

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCCC8

    #DFCCC8

    oklch(86% 0.022 31.8)

  • #C1D5D9

    #C1D5D9

    oklch(85.9% 0.022 211.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCCC8

    #DFCCC8

    oklch(86% 0.022 31.8)

  • #DECBD0

    #DECBD0

    oklch(85.9% 0.022 359.7)

  • #DCCEC3

    #DCCEC3

    oklch(86% 0.022 60.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCCC8

    #DFCCC8

    oklch(86% 0.022 31.8)

  • #C2D6D2

    #C2D6D2

    oklch(86% 0.022 182.5)

  • #C5D3DE

    #C5D3DE

    oklch(86% 0.022 241.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCCC8

    #DFCCC8

    oklch(86% 0.022 31.8)

  • #C7D5CA

    #C7D5CA

    oklch(85.9% 0.021 152.1)

  • #CBD0E0

    #CBD0E0

    oklch(85.9% 0.023 272)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCCC8

    #DFCCC8

    oklch(86% 0.022 31.8)

  • #CED3C4

    #CED3C4

    oklch(85.9% 0.021 121.9)

  • #C1D5D9

    #C1D5D9

    oklch(85.9% 0.022 211.1)

  • #D3CEDD

    #D3CEDD

    oklch(86% 0.021 301.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCCC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCCC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.