#DFCBAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.044 76.3), rgb(223, 203, 175).

Aa

Black text reads best on this color (13.29:1).

About this color

#DFCBAF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.044 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.29:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.29:1
White text1.57:1

Values

HEX#DFCBAF
RGBrgb(223, 203, 175)
HSLhsl(35, 43%, 78%)
OKLCHoklch(85.1% 0.044 76.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCBAF 1.57:1 Fails Lc -29.8 Dividers and decoration only
Black text on #DFCBAF 13.29:1 AAA Lc 77.4 Fine for body text
#DFCBAF text on white 1.57:1 Fails Lc 26.3 Dividers and decoration only
#DFCBAF text on black 13.29:1 AAA Lc -76.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  4. Step 300

    300

    #D6BC98

    oklch(80.8% 0.057 75.8)

  5. Step 400

    400

    #C1995E

    oklch(70.7% 0.09 76.2)

  6. Step 500

    500

    #B17F2B

    oklch(63.2% 0.115 76.3)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #583B06

    oklch(37.7% 0.075 76)

  11. Step 950

    950

    #342308

    oklch(27.1% 0.048 75.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFCBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.018
Deuteranopia (no green cones)#D8D0B00.015
Tritanopia (no blue cones)#E8C5C30.039
Achromatopsia (no color)#CECECE0.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCBAF

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  • #BCD0EB

    #BCD0EB

    oklch(85.1% 0.044 255.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCBAF

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  • #E8C6B7

    #E8C6B7

    oklch(85.2% 0.044 45.2)

  • #D1D1B0

    #D1D1B0

    oklch(85.2% 0.044 107.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCBAF

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  • #B1D5E4

    #B1D5E4

    oklch(85.2% 0.043 225)

  • #CBCBEA

    #CBCBEA

    oklch(85.2% 0.043 285.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCBAF

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  • #AED8D8

    #AED8D8

    oklch(85.2% 0.044 196.4)

  • #DAC6E2

    #DAC6E2

    oklch(85.2% 0.044 316.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCBAF

    #DFCBAF

    oklch(85.1% 0.044 76.3)

  • #B4D8C8

    #B4D8C8

    oklch(85.2% 0.044 166.6)

  • #BCD0EB

    #BCD0EB

    oklch(85.1% 0.044 255.9)

  • #E5C3D4

    #E5C3D4

    oklch(85.1% 0.044 346.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.