#DFCBA1

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.06 85.5), rgb(223, 203, 161).

Aa

Black text reads best on this color (13.19:1).

About this color

#DFCBA1 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.060 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.19:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.060)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.19:1
White text1.59:1

Values

HEX#DFCBA1
RGBrgb(223, 203, 161)
HSLhsl(41, 49%, 75%)
OKLCHoklch(84.8% 0.06 85.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCBA1 1.59:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #DFCBA1 13.19:1 AAA Lc 77.0 Fine for body text
#DFCBA1 text on white 1.59:1 Fails Lc 26.8 Dividers and decoration only
#DFCBA1 text on black 13.19:1 AAA Lc -76.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  4. Step 300

    300

    #D7BD87

    oklch(80.8% 0.077 85)

  5. Step 400

    400

    #C39A38

    oklch(70.7% 0.123 85.5)

  6. Step 500

    500

    #AD8200

    oklch(63.1% 0.129 85.1)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644A00

    oklch(42.5% 0.087 85.4)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#DFCBA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CA9E0.016
Deuteranopia (no green cones)#DACFA20.012
Tritanopia (no blue cones)#E9C4C00.054
Achromatopsia (no color)#CDCDCD0.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCBA1

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  • #BBCDF5

    #BBCDF5

    oklch(84.8% 0.059 266.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCBA1

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  • #EDC4A8

    #EDC4A8

    oklch(84.9% 0.06 56.1)

  • #CBD3A6

    #CBD3A6

    oklch(84.9% 0.061 115.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCBA1

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  • #A8D4EF

    #A8D4EF

    oklch(84.8% 0.06 235.3)

  • #D0C6F1

    #D0C6F1

    oklch(84.9% 0.06 295.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCBA1

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  • #9FD9E0

    #9FD9E0

    oklch(84.8% 0.06 205.4)

  • #E2C0E3

    #E2C0E3

    oklch(84.8% 0.06 325.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCBA1

    #DFCBA1

    oklch(84.8% 0.06 85.5)

  • #A4DBCB

    #A4DBCB

    oklch(84.9% 0.061 174.9)

  • #BBCDF5

    #BBCDF5

    oklch(84.8% 0.059 266.1)

  • #EEBECF

    #EEBECF

    oklch(84.9% 0.059 355.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCBA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCBA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.