#DFCB9D

Closest named color: Pale Oak (#DBCFB0). oklch(84.7% 0.065 87.2), rgb(223, 203, 157).

Aa

Black text reads best on this color (13.16:1).

About this color

#DFCB9D is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.065 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 13.16:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.065)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.16:1
White text1.59:1

Values

HEX#DFCB9D
RGBrgb(223, 203, 157)
HSLhsl(42, 51%, 75%)
OKLCHoklch(84.7% 0.065 87.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCB9D 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #DFCB9D 13.16:1 AAA Lc 76.9 Fine for body text
#DFCB9D text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#DFCB9D text on black 13.16:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F1E9D8

    oklch(93.6% 0.024 85.8)

  3. Step 200

    200 (this color)

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  4. Step 300

    300

    #D8BE82

    oklch(81% 0.083 87.1)

  5. Step 400

    400

    #C49A28

    oklch(70.7% 0.133 86.9)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFCB9D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CA9A0.014
Deuteranopia (no green cones)#DBCF9E0.011
Tritanopia (no blue cones)#EAC3BF0.059
Achromatopsia (no color)#CDCDCD0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCB9D

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  • #BACCF8

    #BACCF8

    oklch(84.6% 0.065 267.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCB9D

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  • #EEC3A4

    #EEC3A4

    oklch(84.7% 0.065 57.5)

  • #C9D3A3

    #C9D3A3

    oklch(84.7% 0.065 117.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCB9D

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  • #A6D4F2

    #A6D4F2

    oklch(84.8% 0.064 237.1)

  • #D1C5F3

    #D1C5F3

    oklch(84.8% 0.065 297)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCB9D

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  • #9BD9E2

    #9BD9E2

    oklch(84.6% 0.064 207.3)

  • #E4BFE3

    #E4BFE3

    oklch(84.8% 0.064 327)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCB9D

    #DFCB9D

    oklch(84.7% 0.065 87.2)

  • #A0DBCC

    #A0DBCC

    oklch(84.7% 0.064 177.2)

  • #BACCF8

    #BACCF8

    oklch(84.6% 0.065 267.6)

  • #F1BCCD

    #F1BCCD

    oklch(84.7% 0.065 357.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCB9D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCB9D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.