#DFCAAF

Closest named color: Pale Oak (#DBCFB0). oklch(84.9% 0.043 74.1), rgb(223, 202, 175).

Aa

Black text reads best on this color (13.20:1).

About this color

#DFCAAF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.043 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.20:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.20:1
White text1.59:1

Values

HEX#DFCAAF
RGBrgb(223, 202, 175)
HSLhsl(34, 43%, 78%)
OKLCHoklch(84.9% 0.043 74.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFCAAF 1.59:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #DFCAAF 13.20:1 AAA Lc 77.1 Fine for body text
#DFCAAF text on white 1.59:1 Fails Lc 26.7 Dividers and decoration only
#DFCAAF text on black 13.20:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  4. Step 300

    300

    #D7BC99

    oklch(81% 0.056 74.1)

  5. Step 400

    400

    #C29860

    oklch(70.6% 0.089 73.5)

  6. Step 500

    500

    #B27E2E

    oklch(63.1% 0.114 74.2)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #593B09

    oklch(37.8% 0.074 74.2)

  11. Step 950

    950

    #342309

    oklch(27.1% 0.047 74.8)

Export this scale for Tailwind in the Tailwind colors tool

#DFCAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CAAD0.019
Deuteranopia (no green cones)#D7CFB00.016
Tritanopia (no blue cones)#E8C4C20.037
Achromatopsia (no color)#CDCDCD0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFCAAF

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  • #BBD0EA

    #BBD0EA

    oklch(85% 0.043 253.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFCAAF

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  • #E7C5B7

    #E7C5B7

    oklch(84.9% 0.043 43.6)

  • #D2D0AF

    #D2D0AF

    oklch(85.1% 0.044 104.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFCAAF

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  • #B0D4E3

    #B0D4E3

    oklch(84.9% 0.043 225)

  • #C9CAEA

    #C9CAEA

    oklch(84.8% 0.044 284)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFCAAF

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  • #AED7D6

    #AED7D6

    oklch(85% 0.043 194.5)

  • #D8C6E2

    #D8C6E2

    oklch(85% 0.043 313.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFCAAF

    #DFCAAF

    oklch(84.9% 0.043 74.1)

  • #B5D7C6

    #B5D7C6

    oklch(85% 0.043 163.7)

  • #BBD0EA

    #BBD0EA

    oklch(85% 0.043 253.8)

  • #E3C3D4

    #E3C3D4

    oklch(84.9% 0.043 344.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFCAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFCAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.