#DFC9CE

Closest named color: Light Gray (#D3D3D3). oklch(85.6% 0.026 2.2), rgb(223, 201, 206).

Aa

Black text reads best on this color (13.38:1).

About this color

#DFC9CE is a light close to neutral grey. In OKLCH its lightness is 86%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.028 away. Black text reads best on it, at 13.38:1.

Hue familyNeutrals
Lightnesslight (86%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text13.38:1
White text1.56:1

Values

HEX#DFC9CE
RGBrgb(223, 201, 206)
HSLhsl(346, 26%, 83%)
OKLCHoklch(85.6% 0.026 2.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFC9CE 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DFC9CE 13.38:1 AAA Lc 77.8 Fine for body text
#DFC9CE text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#DFC9CE text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F4F5

    oklch(97.1% 0.004 360)

  2. Step 100

    100

    #F0E7E9

    oklch(93.6% 0.01 2)

  3. Step 200

    200 (this color)

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  4. Step 300

    300

    #D4B8BF

    oklch(80.9% 0.033 1)

  5. Step 400

    400

    #BE939E

    oklch(70.7% 0.054 1.6)

  6. Step 500

    500

    #AC7986

    oklch(63.1% 0.066 2.4)

  7. Step 600

    600

    #976170

    oklch(55.6% 0.073 1.7)

  8. Step 700

    700

    #81505D

    oklch(49.1% 0.068 2.7)

  9. Step 800

    800

    #69424C

    oklch(42.7% 0.056 3)

  10. Step 900

    900

    #553840

    oklch(37.7% 0.043 1.3)

  11. Step 950

    950

    #322125

    oklch(27% 0.027 3.5)

Export this scale for Tailwind in the Tailwind colors tool

#DFC9CE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CCCCCE0.027
Deuteranopia (no green cones)#D0D0CE0.026
Tritanopia (no blue cones)#E3C8CB0.006
Achromatopsia (no color)#CECECE0.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFC9CE

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  • #BED5D1

    #BED5D1

    oklch(85.5% 0.025 184.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFC9CE

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  • #DACAD7

    #DACAD7

    oklch(85.6% 0.025 332)

  • #E0CAC5

    #E0CAC5

    oklch(85.6% 0.026 32.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFC9CE

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  • #C4D5C8

    #C4D5C8

    oklch(85.6% 0.026 152.8)

  • #BDD4D9

    #BDD4D9

    oklch(85.4% 0.026 212.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFC9CE

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  • #CCD3C0

    #CCD3C0

    oklch(85.6% 0.027 123.5)

  • #C2D2DF

    #C2D2DF

    oklch(85.6% 0.025 242.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFC9CE

    #DFC9CE

    oklch(85.6% 0.026 2.2)

  • #D5CFBD

    #D5CFBD

    oklch(85.4% 0.025 91.6)

  • #BED5D1

    #BED5D1

    oklch(85.5% 0.025 184.2)

  • #C9CFE1

    #C9CFE1

    oklch(85.5% 0.026 271.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFC9CE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFC9CE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.