#DFC99E

Closest named color: Pale Oak (#DBCFB0). oklch(84.4% 0.062 84), rgb(223, 201, 158).

Aa

Black text reads best on this color (12.98:1).

About this color

#DFC99E is a light, muted orange. In OKLCH its lightness is 84%, its chroma 0.062 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 12.98:1.

Hue familyOranges
Lightnesslight (84%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.98:1
White text1.61:1

Values

HEX#DFC99E
RGBrgb(223, 201, 158)
HSLhsl(40, 50%, 75%)
OKLCHoklch(84.4% 0.062 84)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFC99E 1.61:1 Fails Lc -31.2 Non-text elements, placeholder text
Black text on #DFC99E 12.98:1 AAA Lc 76.2 Fine for body text
#DFC99E text on white 1.61:1 Fails Lc 27.6 Dividers and decoration only
#DFC99E text on black 12.98:1 AAA Lc -75.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DD

    oklch(93.6% 0.018 81.3)

  3. Step 200

    200

    #E4D8C0

    oklch(88.6% 0.035 84.6)

  4. Step 300

    300 (this color)

    #DFC99E

    oklch(84.4% 0.062 84)

  5. Step 400

    400

    #BE9B54

    oklch(70.7% 0.099 83.5)

  6. Step 500

    500

    #AD820D

    oklch(63.2% 0.127 84.5)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #322403

    oklch(27% 0.052 84.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFC99E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C89B0.017
Deuteranopia (no green cones)#D9CE9F0.015
Tritanopia (no blue cones)#EAC1BD0.056
Achromatopsia (no color)#CBCBCB0.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFC99E

    #DFC99E

    oklch(84.4% 0.062 84)

  • #B7CCF5

    #B7CCF5

    oklch(84.3% 0.062 263.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFC99E

    #DFC99E

    oklch(84.4% 0.062 84)

  • #EDC2A6

    #EDC2A6

    oklch(84.5% 0.062 54.8)

  • #CBD1A3

    #CBD1A3

    oklch(84.4% 0.062 113.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFC99E

    #DFC99E

    oklch(84.4% 0.062 84)

  • #A4D3EE

    #A4D3EE

    oklch(84.3% 0.062 233.7)

  • #CDC5F1

    #CDC5F1

    oklch(84.4% 0.061 293.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFC99E

    #DFC99E

    oklch(84.4% 0.062 84)

  • #9CD8DE

    #9CD8DE

    oklch(84.3% 0.062 203.8)

  • #E1BFE3

    #E1BFE3

    oklch(84.5% 0.062 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFC99E

    #DFC99E

    oklch(84.4% 0.062 84)

  • #A2D9C9

    #A2D9C9

    oklch(84.3% 0.061 174.9)

  • #B7CCF5

    #B7CCF5

    oklch(84.3% 0.062 263.7)

  • #EDBCCE

    #EDBCCE

    oklch(84.4% 0.061 354.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFC99E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFC99E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.