#DEFFEE

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.041 163.2), rgb(222, 255, 238).

Aa

Black text reads best on this color (19.64:1).

About this color

#DEFFEE is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.041 and its hue 163°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 19.64:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.041)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.64:1
White text1.06:1

Values

HEX#DEFFEE
RGBrgb(222, 255, 238)
HSLhsl(149, 100%, 94%)
OKLCHoklch(97.2% 0.041 163.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFFEE 1.06:1 Fails Lc 0.0 Not readable
Black text on #DEFFEE 19.64:1 AAA Lc 101.4 Preferred for body text
#DEFFEE text on white 1.06:1 Fails Lc 0.0 Not readable
#DEFFEE text on black 19.64:1 AAA Lc -102.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  2. Step 100

    100

    #E1EDE7

    oklch(93.5% 0.015 164.7)

  3. Step 200

    200

    #C9E0D4

    oklch(88.6% 0.029 163.2)

  4. Step 300

    300

    #A2CCB7

    oklch(80.9% 0.053 163.3)

  5. Step 400

    400

    #6DB192

    oklch(70.6% 0.084 163.6)

  6. Step 500

    500

    #3F9E77

    oklch(63.2% 0.108 163.2)

  7. Step 600

    600

    #0D885F

    oklch(55.6% 0.117 163)

  8. Step 700

    700

    #00734F

    oklch(49.1% 0.106 163)

  9. Step 800

    800

    #055E41

    oklch(42.7% 0.09 163.5)

  10. Step 900

    900

    #144D37

    oklch(37.7% 0.07 163.4)

  11. Step 950

    950

    #0E2D20

    oklch(26.9% 0.044 163.2)

Export this scale for Tailwind in the Tailwind colors tool

#DEFFEE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEFAED0.041
Deuteranopia (no green cones)#F7F6EF0.038
Tritanopia (no blue cones)#D8FFFA0.017
Achromatopsia (no color)#F7F7F70.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFFEE

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFFEE

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  • #EBFCE0

    #EBFCE0

    oklch(97.1% 0.041 132.9)

  • #D8FFFD

    #D8FFFD

    oklch(97.2% 0.04 192.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFFEE

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  • #FAF2FF

    #FAF2FF

    oklch(97.1% 0.019 312.8)

  • #FFF2F3

    #FFF2F3

    oklch(97.2% 0.014 12)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFFEE

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  • #F4F5FF

    #F4F5FF

    oklch(97.2% 0.013 281.6)

  • #FFF3EE

    #FFF3EE

    oklch(97.2% 0.015 44.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFFEE

    #DEFFEE

    oklch(97.2% 0.041 163.2)

  • #EFF6FF

    #EFF6FF

    oklch(97% 0.014 254.6)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

  • #FFF4E6

    #FFF4E6

    oklch(97.2% 0.022 74.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFFEE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFFEE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.