#DEFFEC

Closest named color: Ice (#D6FFFA). oklch(97.1% 0.042 160.3), rgb(222, 255, 236).

Aa

Black text reads best on this color (19.62:1).

About this color

#DEFFEC is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 160°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 19.62:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.62:1
White text1.07:1

Values

HEX#DEFFEC
RGBrgb(222, 255, 236)
HSLhsl(145, 100%, 94%)
OKLCHoklch(97.1% 0.042 160.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFFEC 1.07:1 Fails Lc 0.0 Not readable
Black text on #DEFFEC 19.62:1 AAA Lc 101.3 Preferred for body text
#DEFFEC text on white 1.07:1 Fails Lc 0.0 Not readable
#DEFFEC text on black 19.62:1 AAA Lc -102.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  2. Step 100

    100

    #E1EDE6

    oklch(93.5% 0.016 160.6)

  3. Step 200

    200

    #C9E0D2

    oklch(88.6% 0.031 159)

  4. Step 300

    300

    #A3CCB5

    oklch(80.9% 0.054 160.3)

  5. Step 400

    400

    #6EB28E

    oklch(70.8% 0.088 159.9)

  6. Step 500

    500

    #409E72

    oklch(63.1% 0.112 160.2)

  7. Step 600

    600

    #10885A

    oklch(55.5% 0.121 160.2)

  8. Step 700

    700

    #00734B

    oklch(49% 0.11 160.6)

  9. Step 800

    800

    #075E3D

    oklch(42.7% 0.093 160.3)

  10. Step 900

    900

    #154D34

    oklch(37.6% 0.072 160.2)

  11. Step 950

    950

    #0E2D1F

    oklch(26.9% 0.046 161.4)

Export this scale for Tailwind in the Tailwind colors tool

#DEFFEC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEFAEB0.041
Deuteranopia (no green cones)#F8F5ED0.040
Tritanopia (no blue cones)#D9FFF90.018
Achromatopsia (no color)#F7F7F70.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFFEC

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFFEC

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  • #ECFCDE

    #ECFCDE

    oklch(97.1% 0.043 130.2)

  • #D7FFFC

    #D7FFFC

    oklch(97.1% 0.041 190.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFFEC

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  • #F9F2FF

    #F9F2FF

    oklch(97% 0.019 309.8)

  • #FFF2F3

    #FFF2F3

    oklch(97.2% 0.014 12)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFFEC

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  • #F3F5FF

    #F3F5FF

    oklch(97.2% 0.013 277.1)

  • #FFF3EE

    #FFF3EE

    oklch(97.2% 0.015 44.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFFEC

    #DEFFEC

    oklch(97.1% 0.042 160.3)

  • #EFF7FF

    #EFF7FF

    oklch(97.2% 0.014 248)

  • #FFF1F9

    #FFF1F9

    oklch(97.1% 0.018 342)

  • #FFF4E7

    #FFF4E7

    oklch(97.2% 0.021 72.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFFEC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFFEC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.