#DEFFEB

Closest named color: Ice (#D6FFFA). oklch(97.1% 0.043 158.9), rgb(222, 255, 235).

Aa

Black text reads best on this color (19.60:1).

About this color

#DEFFEB is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.043 and its hue 159°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 19.60:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.043)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.60:1
White text1.07:1

Values

HEX#DEFFEB
RGBrgb(222, 255, 235)
HSLhsl(144, 100%, 94%)
OKLCHoklch(97.1% 0.043 158.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFFEB 1.07:1 Fails Lc 0.0 Not readable
Black text on #DEFFEB 19.60:1 AAA Lc 101.3 Preferred for body text
#DEFFEB text on white 1.07:1 Fails Lc 0.0 Not readable
#DEFFEB text on black 19.60:1 AAA Lc -102.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  2. Step 100

    100

    #E1EDE6

    oklch(93.5% 0.016 160.6)

  3. Step 200

    200

    #C9E0D2

    oklch(88.6% 0.031 159)

  4. Step 300

    300

    #A3CCB4

    oklch(80.9% 0.055 159.2)

  5. Step 400

    400

    #6EB28C

    oklch(70.7% 0.089 158.6)

  6. Step 500

    500

    #419E70

    oklch(63.1% 0.113 159)

  7. Step 600

    600

    #118958

    oklch(55.7% 0.124 158.8)

  8. Step 700

    700

    #007348

    oklch(49% 0.113 158.9)

  9. Step 800

    800

    #085E3B

    oklch(42.6% 0.095 158.9)

  10. Step 900

    900

    #154D33

    oklch(37.6% 0.073 159.2)

  11. Step 950

    950

    #0F2D1E

    oklch(26.9% 0.046 159.2)

Export this scale for Tailwind in the Tailwind colors tool

#DEFFEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEFAEA0.041
Deuteranopia (no green cones)#F8F5EC0.040
Tritanopia (no blue cones)#D9FFF90.019
Achromatopsia (no color)#F7F7F70.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFFEB

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  • #FFF1FA

    #FFF1FA

    oklch(97.2% 0.019 338.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFFEB

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  • #ECFCDD

    #ECFCDD

    oklch(97.1% 0.044 129.6)

  • #D7FFFB

    #D7FFFB

    oklch(97.1% 0.041 189.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFFEB

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  • #F9F2FF

    #F9F2FF

    oklch(97% 0.019 309.8)

  • #FFF2F3

    #FFF2F3

    oklch(97.2% 0.014 12)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFFEB

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  • #F3F5FF

    #F3F5FF

    oklch(97.2% 0.013 277.1)

  • #FFF2EE

    #FFF2EE

    oklch(97% 0.015 37.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFFEB

    #DEFFEB

    oklch(97.1% 0.043 158.9)

  • #EEF7FF

    #EEF7FF

    oklch(97.2% 0.014 244.7)

  • #FFF1FA

    #FFF1FA

    oklch(97.2% 0.019 338.7)

  • #FFF3E7

    #FFF3E7

    oklch(97% 0.021 67.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFFEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFFEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.