#DEFEEB

Closest named color: Ice (#D6FFFA). oklch(96.9% 0.042 159.5), rgb(222, 254, 235).

Aa

Black text reads best on this color (19.48:1).

About this color

#DEFEEB is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 159°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 19.48:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.48:1
White text1.07:1

Values

HEX#DEFEEB
RGBrgb(222, 254, 235)
HSLhsl(144, 94%, 93%)
OKLCHoklch(96.9% 0.042 159.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFEEB 1.07:1 Fails Lc 0.0 Not readable
Black text on #DEFEEB 19.48:1 AAA Lc 100.9 Preferred for body text
#DEFEEB text on white 1.07:1 Fails Lc 0.0 Not readable
#DEFEEB text on black 19.48:1 AAA Lc -102.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #C9E0D2

    oklch(88.6% 0.031 159)

  4. Step 300

    300

    #A4CCB5

    oklch(81% 0.053 159.7)

  5. Step 400

    400

    #70B18E

    oklch(70.7% 0.085 159.7)

  6. Step 500

    500

    #449E72

    oklch(63.2% 0.11 159.5)

  7. Step 600

    600

    #1A885A

    oklch(55.6% 0.119 159.5)

  8. Step 700

    700

    #04734A

    oklch(49.1% 0.11 159.8)

  9. Step 800

    800

    #0E5E3D

    oklch(42.8% 0.091 159.7)

  10. Step 900

    900

    #174D34

    oklch(37.7% 0.071 159.7)

  11. Step 950

    950

    #102D1E

    oklch(27% 0.045 158.6)

Export this scale for Tailwind in the Tailwind colors tool

#DEFEEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF9EA0.040
Deuteranopia (no green cones)#F7F5EC0.038
Tritanopia (no blue cones)#D9FEF80.018
Achromatopsia (no color)#F6F6F60.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFEEB

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  • #FFF0F9

    #FFF0F9

    oklch(96.9% 0.02 340.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFEEB

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  • #ECFBDE

    #ECFBDE

    oklch(96.9% 0.041 129.6)

  • #D6FEFB

    #D6FEFB

    oklch(96.8% 0.041 190.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFEEB

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  • #F9F1FF

    #F9F1FF

    oklch(96.8% 0.02 311.1)

  • #FFF1F2

    #FFF1F2

    oklch(96.9% 0.015 12.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFEEB

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  • #F2F4FF

    #F2F4FF

    oklch(96.9% 0.015 277.9)

  • #FFF1ED

    #FFF1ED

    oklch(96.8% 0.016 36.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFEEB

    #DEFEEB

    oklch(96.9% 0.042 159.5)

  • #EDF6FF

    #EDF6FF

    oklch(96.9% 0.015 248)

  • #FFF0F9

    #FFF0F9

    oklch(96.9% 0.02 340.7)

  • #FFF3E5

    #FFF3E5

    oklch(97% 0.023 71.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFEEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFEEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.